Ohhh lots of messages to read when I wake up

)
Madmonk: Ah the background, I'll probably not include it in releases, it's surely a copyrighted image :/
Yes I want to make armor talents more granular, I just need to find a good way to code it
About health .. mhh I'm not sure. The thing is, the more the level increases the more damage from attacks increase. I think the current auto-health is just enough to counter balace it. If you want more health there is the constitution stat, it's the primary role of the stat

(it also increases physical resistance, the chance ot resist stuns, knockbacks, ...) And believe me if you put all your points into Constitution and 0 in other stats you'll be seriously gimped too, so IMHo your tension comes from there.
The unlimited inventory will most likely stay yes, but with a limit based on strength, each item currently have an "encumberance" stat (not shown) which represents weight but also size, and the player will have an encumberance limit. But yes it'll be more than 23 items as in T2
Sorry about the screen size, I'll fix it (or rather I'll add a config to change it on the fly).
Would you like the flashbar more if it did not flahs and jsut dislpayed messages like in T2 ?
I've added it because I felt like there was no feedback when doing stuff and I found myself getting killed many times because I did not notice something.
The log is nice but it is at the screen's bottom and the eyes do not get there so often.
The trollshaws are currently riddled with items yes, this helps playtest the items generator

(I've found my first Arkenstone !)
Shoob:
What ? a lowly 1.75 billion damage and you cant even survive ?? I'm so very disappointed!
Ok I'll guess I'll have to fix it

Please send me logs of when such things happen please.
General:
Much harder as in too hard or "quite just fine" ?
What about warriors, rogue and mages individualy ?
Anybody played a stealthing rogue ?