RFT2
Moderator: Moderator
RFT2
http://te4.org/dl/t-engine/t-engine4-al ... alpha1.zip
The zip contains both windows and linux executable.
Implemented multi-level talents, masteries (although most classes start with 1.3).
Trollshaws are open! although filled with the same monsters as amon sul, the boss is quite different.
Fixed a nasty bug which made NPCs act less than they should, things are now quite deadlier.
Some more rogue skills: dual wield, Cunning talents (stealth, shadowstrike)
2 talent points per level.
Dungeon guardians have their own artifacts.
People that had trouble with < > keys will still have them, same patch will work.
I'll need a log of you keypresses to make < > work. Could you run the game, when it dislpays the mainscreen (do NOT run ToME), press < and then > and kill the application. Then send me the output (or stdout.txt)
Thanks!
The zip contains both windows and linux executable.
Implemented multi-level talents, masteries (although most classes start with 1.3).
Trollshaws are open! although filled with the same monsters as amon sul, the boss is quite different.
Fixed a nasty bug which made NPCs act less than they should, things are now quite deadlier.
Some more rogue skills: dual wield, Cunning talents (stealth, shadowstrike)
2 talent points per level.
Dungeon guardians have their own artifacts.
People that had trouble with < > keys will still have them, same patch will work.
I'll need a log of you keypresses to make < > work. Could you run the game, when it dislpays the mainscreen (do NOT run ToME), press < and then > and kill the application. Then send me the output (or stdout.txt)
Thanks!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: RFT2
Where will stdout.txt be located?darkgod wrote:People that had trouble with < > keys will still have them, same patch will work.
I'll need a log of you keypresses to make < > work. Could you run the game, when it dislpays the mainscreen (do NOT run ToME), press < and then > and kill the application. Then send me the output (or stdout.txt)
Thanks!
Regards
Jon.
Jon.
Re: RFT2
On windows it's in the exe directory, on linux it's just the output in the console.
New light source ?
New light source ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: RFT2
Aha! I never saw the Phial before, so assumed you had implemented it for this version...
OK, I will check the console output...
Slapped a warrior through and found it very easy...
Comments:
1) When picking up multiple items, the list is not renumbering correctly. Vis: given three items (a), (b), (c). If I pick up (a), it updates the screen and (a) is gone but now I have (b) and (c) presented (no renumbering), with no (a). If I then press <a> again (b) is picked up, rinse and repeat... (I hope this is clear!)
2) When playing a rogue the cooldown time may need adjusting downwards, flurry is very slow to be available for re-use
3) Mages are very hard... (I'll have to work on that, more anon)
Q: On the level up screen what bonuses do you get for your chosen class? I saw the Mastery level...
OK, I will check the console output...
Slapped a warrior through and found it very easy...
Comments:
1) When picking up multiple items, the list is not renumbering correctly. Vis: given three items (a), (b), (c). If I pick up (a), it updates the screen and (a) is gone but now I have (b) and (c) presented (no renumbering), with no (a). If I then press <a> again (b) is picked up, rinse and repeat... (I hope this is clear!)
2) When playing a rogue the cooldown time may need adjusting downwards, flurry is very slow to be available for re-use
3) Mages are very hard... (I'll have to work on that, more anon)
Q: On the level up screen what bonuses do you get for your chosen class? I saw the Mastery level...
Regards
Jon.
Jon.
Re: RFT2
Currently classes provide starting stat bonuses, masteries increase and talent schools learnable.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: RFT2
The phial existed before yes 
Note it is not unique yet you could find an other one.
Mages are indeed quite harder now. Try to invest into Freeze a bit, it will freeze monsters for longer, letting you kill them without letting them move.

Note it is not unique yet you could find an other one.
Mages are indeed quite harder now. Try to invest into Freeze a bit, it will freeze monsters for longer, letting you kill them without letting them move.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: RFT2
You might want to consider putting bonuses into schools in the form of extra points...darkgod wrote:Currently classes provide starting stat bonuses, masteries increase and talent schools learnable.
The idea here being that if you invest a point in a school, you can get an extra point to invest in the SAME school! That is the multiplier idea I had... And you do it at the start of the game only!
Might be a bit unbalancing, only having 2 points to allocate on level-up is hard but fair - decisions, decisions!!
Regards
Jon.
Jon.
Re: RFT2
Did it with a mage...
Phase Door was a game saver, it allowed me to flip into closed areas and continue on downstairs...
Interesting accelerated start, I finished Dlvl 1 on Clvl 3, then got to Clvl 4 on Dlvl 3... finally finishing on Clvl 5. I got this same accelerated start with every mage i played.
Noxious Cloud is really nasty at level 5... Fireflash too expensive for this dungeon. Freeze at level 5 is also really good.
Rogues next...
Phase Door was a game saver, it allowed me to flip into closed areas and continue on downstairs...
Interesting accelerated start, I finished Dlvl 1 on Clvl 3, then got to Clvl 4 on Dlvl 3... finally finishing on Clvl 5. I got this same accelerated start with every mage i played.
Noxious Cloud is really nasty at level 5... Fireflash too expensive for this dungeon. Freeze at level 5 is also really good.
Rogues next...
Regards
Jon.
Jon.
Re: RFT2
It is much nastier now! The monsters are faster or smarter- it definitely is a bit of a challenge.
I got my first mage to the bottom and got killed by not figuring out phase door while fighting the Shade. I tried to tp into the hall, but instead ended up tping him next to me. I knew that I should have experimented a bit more before tracking him down.
The phial helped tremendously.
I got my first mage to the bottom and got killed by not figuring out phase door while fighting the Shade. I tried to tp into the hall, but instead ended up tping him next to me. I knew that I should have experimented a bit more before tracking him down.
The phial helped tremendously.
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Re: RFT2
I will try this tomorrow. I got around to playing the rft1 just now, and got a bugged level creation, do you want me to send you the stdout for that?
I was taking a break from ToME for a while (was and am playing ADOM, working on an ultra ending, sorry)
T4 is fun though except for the dungeon creation fails.
EDIT: not sure if this is still needed, but:
I was taking a break from ToME for a while (was and am playing ADOM, working on an ultra ending, sorry)
T4 is fun though except for the dungeon creation fails.
EDIT: not sure if this is still needed, but:
Code: Select all
WARNING: No bootstrap code found, defaulting to working directory for engine code!
Lua Error: loop or previous error loading module 'socket'
At [C]:-1
At [C]:-1 require
At /engine/pre-init.lua:3
[KEY] 304 false false false false nil
[KEY] 44 false true false false <
[KEY] 46 false true false false >
Oliphant am I, and I never lie.
Re: RFT2
Done the rogue and found an interesting thing...
For the rogue (side comment: Never in real trouble throughout!):
Maxed Dual wielding
Put Con up enough to get the Health Bonus and took 2 Talents (for a total of 80 extra HTK)
Put 3 points into Sword Mastery
Put 2 Points into Knife Mastery
Wielded a longsword and dagger - I am uncertain about the dual wielding, and how much benefit (and damage) you get. Never used Stealth, used Flurry 2 (once on the Shade for the kill)
The interesting thing...
Collected a great pile of items, none of which I used, so I dropped them in a big pile. Went back and stood on it, and it listed the first item I had dropped and none of the others, until I did a pick up, at which point it showed the whole pile. I assume the whole list thing has not been implemented.
For the rogue (side comment: Never in real trouble throughout!):
Maxed Dual wielding
Put Con up enough to get the Health Bonus and took 2 Talents (for a total of 80 extra HTK)
Put 3 points into Sword Mastery
Put 2 Points into Knife Mastery
Wielded a longsword and dagger - I am uncertain about the dual wielding, and how much benefit (and damage) you get. Never used Stealth, used Flurry 2 (once on the Shade for the kill)
The interesting thing...
Collected a great pile of items, none of which I used, so I dropped them in a big pile. Went back and stood on it, and it listed the first item I had dropped and none of the others, until I did a pick up, at which point it showed the whole pile. I assume the whole list thing has not been implemented.
Regards
Jon.
Jon.
Re: RFT2
King's Gift will be toned down, but I'm keeping it powerful for now, it helps me test 
Madmonk: What do you mean about your items pile ? It only showed the first item when you walked on it ? That's normal (although I should add a message saying there is more).
Dual wielding lets you attack with both weapons. Without any points in the talent it will deal half damage with the offhand.
Stealth: if you put some points into it and shadowstrike, you can stealth (when not in sight of a monster), which will make monster unsure about your real location (to see through stealth is a combinaison of Cunning stat and level) and may wander a bit around, not sure how to hit you. Then you strike from the shadows, dealing an automatic critical hit (for even more damage than a normal one, based on shadowstrike talent level) with both your weapons.
So if you open up with a Flurry from stealth and not get noticed you'll do 2 criticals followed by 4 normal (or crit if luck permits) attacks. Quite devastating.
Shoob: Yes thanks! Could other also post their < > keys please?

Madmonk: What do you mean about your items pile ? It only showed the first item when you walked on it ? That's normal (although I should add a message saying there is more).
Dual wielding lets you attack with both weapons. Without any points in the talent it will deal half damage with the offhand.
Stealth: if you put some points into it and shadowstrike, you can stealth (when not in sight of a monster), which will make monster unsure about your real location (to see through stealth is a combinaison of Cunning stat and level) and may wander a bit around, not sure how to hit you. Then you strike from the shadows, dealing an automatic critical hit (for even more damage than a normal one, based on shadowstrike talent level) with both your weapons.
So if you open up with a Flurry from stealth and not get noticed you'll do 2 criticals followed by 4 normal (or crit if luck permits) attacks. Quite devastating.
Shoob: Yes thanks! Could other also post their < > keys please?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: RFT2
That's what I thought...darkgod wrote:King's Gift will be toned down, but I'm keeping it powerful for now, it helps me test
Correct it only showed the first item when I walked on it. When I attempted to pick up it showed the whole pile. I was right, you had not finished coding that bit.darkgod wrote:Madmonk: What do you mean about your items pile ? It only showed the first item when you walked on it ? That's normal (although I should add a message saying there is more).
So makes it very useful!darkgod wrote:Dual wielding lets you attack with both weapons. Without any points in the talent it will deal half damage with the offhand.
My winning rogue was essentially a tank, I must try a stealthy one.darkgod wrote:Stealth: if you put some points into it and shadowstrike, you can stealth (when not in sight of a monster), which will make monster unsure about your real location (to see through stealth is a combinaison of Cunning stat and level) and may wander a bit around, not sure how to hit you. Then you strike from the shadows, dealing an automatic critical hit (for even more damage than a normal one, based on shadowstrike talent level) with both your weapons.
So if you open up with a Flurry from stealth and not get noticed you'll do 2 criticals followed by 4 normal (or crit if luck permits) attacks. Quite devastating.
Regards
Jon.
Jon.