Looking for Wastrel's guide to trapping and his DitL.

Anything that has spoilers in it should go in here

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bucels
Posts: 3
Joined: Mon Nov 02, 2009 9:36 am

Looking for Wastrel's guide to trapping and his DitL.

#1 Post by bucels »

Hi. Does anyone have "Wastrel's guide to trapping version 1.0" or his "Day in the Life of a Hobbit Trapper"? I can't find it anywhere (google cache, wayback machine, etc.). I would really appreciate it if someone could send it to me (bucels at gmail dot com) or post it on the wiki/forum.
Thanks in advance.

Yottle
Reaper
Posts: 1753
Joined: Sun Jan 26, 2003 11:49 pm
Location: West Virginia

Re: Looking for Wastrel's guide to trapping and his DitL.

#2 Post by Yottle »

Did you try emailing or PMing Wastrel?

bucels
Posts: 3
Joined: Mon Nov 02, 2009 9:36 am

Re: Looking for Wastrel's guide to trapping and his DitL.

#3 Post by bucels »

Thanks, I just did that (I hope he still has it :wink:)

Wastrel
Reaper
Posts: 605
Joined: Tue Nov 04, 2003 9:40 pm
Location: sitting on a Chaffinch Egg

Re: Looking for Wastrel's guide to trapping and his DitL.

#4 Post by Wastrel »

Well, I didn't keep a copy; so I guess it's gone forever.

Here's my adlib Guide to trapping v2.0:

1) find/wish for a well hidden [bolt/arrow/catapult/fumes] trap set for evil.
Device/magic traps aren't really all that powerful. Fumes traps + detonation/death/ruination potions can be fun, but you can re-use bolts/arrows/shot. The above trap will fire multiple shots/potions each activation. You will probably have to settle for just a 'set for evil' trap, but the well-hidden/for evil combo can result in a really high pval (and thus fire more shots than just a 'for evil')

2) use a pillar-dance type of strategy on your victim.
I like to use a short section of wall and not an actual pillar. Set the trap on one side of the wall, lure the victim around the wall and onto the trap. Use high speed, recall position swapping, and probability travel to keep the wall or trap between you and your victim. Lure the victim back to the non-trap side of the wall, then go back and reset the trap.

3) expect your victim to notice and disarm your trap lots of times.

bucels
Posts: 3
Joined: Mon Nov 02, 2009 9:36 am

Re: Looking for Wastrel's guide to trapping and his DitL.

#5 Post by bucels »

Wastrel wrote:Well, I didn't keep a copy; so I guess it's gone forever.
Boo! :wink:
Wastrel wrote:Here's my adlib Guide to trapping v2.0:
Thanks for the info.

Other Womble
Higher
Posts: 63
Joined: Sat Feb 10, 2007 11:27 pm

Re: Looking for Wastrel's guide to trapping and his DitL.

#6 Post by Other Womble »

I've had characters that made genuine efforts at making trapping a component of their play, but once past the middle game, I found that the damage being dealt out simply didn't justify the inventory space. Adding to the annoyance was the strange bug that instead of firing device traps at critters, the trap simply doubled the charges in the device. I ended up with a wand of manathrust with 13000 charges, but it never fired.

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