bigfoot wrote:@gammadragon, you said you compiled it on vista?
I managed to compile on WinXP, but haven't tried compiling on Vista (though tome3 seems to play fine on it). At the moment I only have access to Vista on somebody else's computer, so don't want to play around too much. In theory, compiling on XP should give an executable that can be run on Vista as well.
BTW, I thought I should post some instructions for those who want to compile on Windows. Bear in mind this is off the top of my head and is not a comprehensive list.
1. Download tome3 source code
2. Download and install mingw C compiler (see
http://www.mingw.org/wiki/HOWTO_Install ... iler_Suite)
3. Download and install devc++ from
http://www.bloodshed.net/devcpp.html
4. Extract tome3 source code, change to "src" directory (this is referred to as the "source directory" in the next steps)
5. copy .\windows\tome.* .\ (this copies the devc++ project file to the correct place)
6. edit .\makefile.devcpp
Change the DEVCPP_PATH to be the location where you installed devc++ (on my system DEVCPP_PATH = C:\Apps\Dev-Cpp )
7. In devc++, go to Tools -> Compiler Options -> Directories and add in some appropriate directories (create if necessary)
Binaries - C:\Apps\Dev-Cpp\Bin
Libraries - C:\Apps\Dev-Cpp\Lib
C Includes - C:\Apps\Dev-Cpp\Include
C Includes - C:\Apps\Dev-Cpp\Include\SDL (This will make sense later)
8. Download the source code and windows binary for every SDL library that the T-engine uses:
SDL -
http://www.libsdl.org/download-1.2.php
SDL_mixer -
http://www.libsdl.org/projects/SDL_mixer/
SDL_net -
http://www.libsdl.org/projects/SDL_net/
SDL_ttf -
http://www.libsdl.org/projects/SDL_ttf/
SDL_image -
http://www.libsdl.org/projects/SDL_image/
(there may be more, I can't remember. Just google them if you get compile errors)
9. Copy all the .h files from the downloaded SDL source code into the "Include\SDL" directory that we created before
10. Copy the windows binaries (SDL.dll, SDL_mixer.dll etc.) into the mingw\lib directory. Alternatively, you can place them into the same location as the source code you are trying to compile.
11. Open the devc++ project (tome.dev in the source directory) and try to compile. If you get an error, google it. If you still have trouble, post it on the forum.
12. If all went well. you should have a newly compiled tome3.exe sitting in your source directory.