T-Engine/ToME/ODE 3.0.0a5 aka "Die Me, Dichotomy"

Annoucements about ToME/TomeNET/forums/website/...
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darkgod
Master of Eyal
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T-Engine/ToME/ODE 3.0.0a5 aka "Die Me, Dichotomy"

#1 Post by darkgod »

The next version of the T-Engine is now at http://t-o-m-e.net/

Configurable equipment slots, damage absorbtion(falt decrease, in addition to resists), quickstart and more!

Changelog(very very partial, it seems I can not keep it correctly updated ;> ):
Interface changes:
- Mac interface is now the SDL interface, which is still in development

Object changes:
- Equipment slots are NOT hardcoded anymore, module makers need to define the slots they
want(see game/tome/slots.lua)

Player changes:
- Finalized the "Future" rune, whcih allows a runecrafter to project a spell
in the future. The more powerfull the spell, the further away in time will it
trigger.
- Quickstart is back!

Misc changes:
- The formula for player gaining experience from monster death is customizable
by simply redefining the function player.gain_exp_from_monster(monst)
- Damage absorbtions in addition to resistances. A monster or object can absorb
a certain amount of a certain type of damage.
A ring of flame could absorb 50 fire damage. So a fire attack targetting the player
for 75 damage would hit for 25, over which the classic resistances would be applied.

Have fun!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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