I would like to have an in-game option to turn between displaying "3d6" and "3-18" in any appropriate place, mostly damage dies. would be a time-saver when trying to calcutate on the fly counts like 33d12.
And what do you think?
damage ranges instead of dies
Moderator: Moderator
damage ranges instead of dies
Pbrrt...
I love all those onomatopoeias scattered all over the games...
I love all those onomatopoeias scattered all over the games...
I don't care as long as it won't be the default. The added compiling time would be minimal. I prefer the dice notation since it's a lot more expressive. 3d6 and 1d16 + 2 both have the same range (3 - 18) but I would say the former is preferable of the two because the damage is more dependable on average. It's a lot less likely to hit for 3 hp damage several times in a row with the former weapon.
Zothiqband -- still an Angband variant.
I voted no, though if implemented, I could live with it if it were merely an option that could be left turned off.
The thing is, damage die expressions are far more..... er, expressive (sorry!), just as Nerdanel has described. You lose information if you multiply it out. If you want to know max damage, just do the math. I'm not all that good at doing simple math in my head, but that is what your pencil (or your calculator) is good for. I'd rather keep the damage dice the way they are.
Edit: grammar
The thing is, damage die expressions are far more..... er, expressive (sorry!), just as Nerdanel has described. You lose information if you multiply it out. If you want to know max damage, just do the math. I'm not all that good at doing simple math in my head, but that is what your pencil (or your calculator) is good for. I'd rather keep the damage dice the way they are.
Edit: grammar
Last edited by Maylith on Mon Mar 15, 2004 4:29 pm, edited 1 time in total.
to elaborate a little, the dice doesn't express a meer damage range, there is also a probability factor comming in
if you throw 1d6, all result are equiprobable, however, with 2d6
2 is 1/1
3 is 2/1 1/2
4 is 1/3 2/2 3/1
5 is 4/1 3/2 2/3 1/4
6 is 5/1 4/2 3/3 2/4 5/1
7 is 6/1 5/2 4/3 3/4 2/5 1/6
8 is 6/2 5/3 4/4 3/5 2/6
9 is 6/3 5/4 4/5 3/6
10is 6/4 5/5 4/6
11is 6/5 5/6
12is 6/6
as you can see, and as anybody doing paper RPG knows, 7 is the most common result, and the extreme resul are very unlikely.
the range is failry easy to get anyway, NdX is range [N : NX]
it would be interesting to have the average somwhere though...
if you throw 1d6, all result are equiprobable, however, with 2d6
2 is 1/1
3 is 2/1 1/2
4 is 1/3 2/2 3/1
5 is 4/1 3/2 2/3 1/4
6 is 5/1 4/2 3/3 2/4 5/1
7 is 6/1 5/2 4/3 3/4 2/5 1/6
8 is 6/2 5/3 4/4 3/5 2/6
9 is 6/3 5/4 4/5 3/6
10is 6/4 5/5 4/6
11is 6/5 5/6
12is 6/6
as you can see, and as anybody doing paper RPG knows, 7 is the most common result, and the extreme resul are very unlikely.
the range is failry easy to get anyway, NdX is range [N : NX]
it would be interesting to have the average somwhere though...
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Weapon inspection, or better the weapon comparison service in towns, should give all the digested information you need.
As others have pointed out, though, damage dice convey more information about the distribution of damage than a range.
So I don't see this feature coming in anytime soon. I wouldn't rule it out, though.
And besides, if you're going to use an Alchemist and take advantage of bugs (only way you're getting crazy dice like 33d12), you should be willing to do some math!
As others have pointed out, though, damage dice convey more information about the distribution of damage than a range.
So I don't see this feature coming in anytime soon. I wouldn't rule it out, though.
And besides, if you're going to use an Alchemist and take advantage of bugs (only way you're getting crazy dice like 33d12), you should be willing to do some math!
The only way???
I think thaumaturgists can get dice like 33d12.Neil wrote:And besides, if you're going to use an Alchemist and take advantage of bugs (only way you're getting crazy dice like 33d12), you should be willing to do some math!