Were there any changes to the grouping of hotkeys on the hud panel in recent versions? Updated recently, and now my hotkeys on a two-line panel go like
135
246
instead of the usual 123456, etc.
EDIT: some random hickup of the interface on my part, it seems. I reset it, and it's back to normal.
[v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Moderator: Moderator
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Zizzo
- Sher'Tul Godslayer
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
*whew* Good to hear.
In the meantime, pushing out v17h.12 for both, with a new feature in Enhanced Object Compare.
"Blessed are the yeeks, for they shall inherit Arda..."
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Zizzo
- Sher'Tul Godslayer
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- Contact:
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Pushing out v17h.13 for both, with bugfixes in Restart Sustains (ZOmnibus only) and Item Notes, and a few small features in Store Wish List.
"Blessed are the yeeks, for they shall inherit Arda..."
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Zizzo
- Sher'Tul Godslayer
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Pushing out v17h.14 for ZOmnibus only, with a compatibility tweak in Restart Sustains.
"Blessed are the yeeks, for they shall inherit Arda..."
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Zizzo
- Sher'Tul Godslayer
- Posts: 2620
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Releasing v17h.15 for both, with small features in Talent Point Planner and Inventory Sort Order.
"Blessed are the yeeks, for they shall inherit Arda..."
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Zizzo
- Sher'Tul Godslayer
- Posts: 2620
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Pushing out v17h.16 for ZOmnibus only, with a compatibility fix for Prodigious Progress.
"Blessed are the yeeks, for they shall inherit Arda..."
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Tradewind_Rider
- Thalore
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Hello Mr Zizzo 
I received a bug report for my new Campaign addon - the Age of Allure.
The player was using both your Zomnibus Addon Pack and my Age of Allure campaign,
and our two addons together has a compatibility issue.
I checked how you superloading the prodigy requirements in the : hooks-uber-req.lua
And the issue is: both of us are superloading the requirement of the same prodigy
(in this case Temporal form, i would like to find a general solution).
You do there:
And I am doing in my hook:
This causes a lua error when someone has both of our addons activated.
I am deactivating some prodigies in my addon for both lore & gameplay-mechanism reasons,
so i definately do not want players to learn these prodigies in my campaign.
Do you have any idea, how i could alter my method to do not make an error when someone has both of our addons?
Thanks!
I received a bug report for my new Campaign addon - the Age of Allure.
The player was using both your Zomnibus Addon Pack and my Age of Allure campaign,
and our two addons together has a compatibility issue.
I checked how you superloading the prodigy requirements in the : hooks-uber-req.lua
And the issue is: both of us are superloading the requirement of the same prodigy
(in this case Temporal form, i would like to find a general solution).
You do there:
Code: Select all
TD.T_TEMPORAL_FORM.require.special.desc_f = function(self, t, levmod)
local ret = '%sHave cast over 1000 spells (%d so far)#LAST# %sand visited a zone outside of time#LAST#'
local nspells = self.talent_kind_log and self.talent_kind_log.spell or 0
return ret:tformat(nspells >= 1000 and CY or CN, nspells, self:attr('temporal_touched') and CY or CN):toTString()
endAnd I am doing in my hook:
Code: Select all
ActorTalents.talents_def.T_TEMPORAL_FORM.require = function()
if game.state.birth.campaign_name == "allure" then
return { special={desc=_t"You can not select this prodigy in Age of Alure", fct=function(self) return false end} }
else
return { special={desc=_t"Have cast over 1000 spells and visited a zone outside of time", fct=function(self) return
self.talent_kind_log and self.talent_kind_log.spell and self.talent_kind_log.spell >= 1000 and (game.state.birth.ignore_prodigies_special_reqs or self:attr("temporal_touched")) end} }
end
endI am deactivating some prodigies in my addon for both lore & gameplay-mechanism reasons,
so i definately do not want players to learn these prodigies in my campaign.
Do you have any idea, how i could alter my method to do not make an error when someone has both of our addons?
Thanks!