Hello hello, first time addon maker that's been plugging away in the discord. Please feel free to play this early (should be fully functional) version of the class and direct any feedback and bug reports here. As in the description the idea was to create a relatively strong/easy playstyle class to appeal to people who find oozemancer's survivability and beginner friendliness ideal. There are a few talents that are analogues to oozemancer talents with some altered function but also many completely original talents.
https://te4.org/games/addons/tome/voidslime_class
current to-do
-Create the locked generic category infest nature, about converting mindstar stats and letting you use a magic psiblades alternative
-add all the missing sounds
-update visuals for stuff I was lazy on the visual side of
-fix egregiously out of line numbers
Voidslime (Demented class Oozemancer)
Moderator: Moderator
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Black_HobbiT
- Low Yeek
- Posts: 9
- Joined: Fri Dec 06, 2024 3:00 pm
Re: Voidslime (Demented class Oozemancer)
As an occasional addon lurker, it would be nice to see class/tree description. This will also help in a long run at the balancing stage
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0x324927891
- Posts: 3
- Joined: Thu Nov 09, 2023 1:08 pm
Re: Voidslime (Demented class Oozemancer)
"Infest The Natural" talent tree is empty, just like the voidstars.lua file, but it's still listed on the levelup screen.
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0x324927891
- Posts: 3
- Joined: Thu Nov 09, 2023 1:08 pm
Re: Voidslime (Demented class Oozemancer)
Hmm. Entire Liquid Body talent tree depends on voidlings, but they start spawning with "Infest reality" talent available on level 8. Plus, "Focus void" is level 4 talent improving those voidlings.
Wouldn't it make more sense for voidlings be unlocked before any talents depending on them?
Edit: nevermind, I noticed "Dissociate host" talent lmao.
Wouldn't it make more sense for voidlings be unlocked before any talents depending on them?
Edit: nevermind, I noticed "Dissociate host" talent lmao.
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gooder1029
- Cornac
- Posts: 41
- Joined: Wed Nov 03, 2021 1:35 pm
Re: Voidslime (Demented class Oozemancer)
Voidslime 0.3.0 ERROR:
Game version (character creation): tome-1.7.6
Lua Error: /engine/interface/GameTargeting.lua:137: /engine/interface/ActorTalents.lua:190: /data-voidslime_class/talents/shardwork.lua:19: attempt to index local 'target' (a nil value)
stack traceback:
/data-voidslime_class/talents/shardwork.lua:19: in function </data-voidslime_class/talents/shardwork.lua:12>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:186: in function </engine/interface/ActorTalents.lua:173>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:137 fct
At /engine/interface/GameTargeting.lua:143 targetMode
At /engine/interface/GameTargeting.lua:282 targetMouse
At /mod/class/Game.lua:2660 fct
At /engine/Mouse.lua:71
Game version (character creation): tome-1.7.6
Lua Error: /engine/interface/GameTargeting.lua:137: /engine/interface/ActorTalents.lua:190: /data-voidslime_class/talents/shardwork.lua:19: attempt to index local 'target' (a nil value)
stack traceback:
/data-voidslime_class/talents/shardwork.lua:19: in function </data-voidslime_class/talents/shardwork.lua:12>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:186: in function </engine/interface/ActorTalents.lua:173>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:137 fct
At /engine/interface/GameTargeting.lua:143 targetMode
At /engine/interface/GameTargeting.lua:282 targetMouse
At /mod/class/Game.lua:2660 fct
At /engine/Mouse.lua:71
Re: Voidslime (Demented class Oozemancer)
Liking the class, looking forward to when it gets finished.
It should mention somewhere that you can't use infusions.
Cores try to trigger against enemies on the world map.
Assert Superposition and Reclaim Liquid should swap icons.
Hit an error:
It appears that somehow a voidling left the map.
Also got this error which locked the game into a UI error loop
It should mention somewhere that you can't use infusions.
Cores try to trigger against enemies on the world map.
Assert Superposition and Reclaim Liquid should swap icons.
Hit an error:
Code: Select all
[LOG] Swarm hive uses #{bold}##YELLOW#Willful Strike.#{normal}##LAST#
[MIND CRIT %] 1
[PROJECTOR] dam after callbackOnTakeDamage T_VO_KHAOS 66.194580001417
##Use Talent Lua Error## T_WILLFUL_STRIKE Actor: 91068 swarm hive
Lua Error: /engine/interface/ActorTalents.lua:351: /engine/interface/ActorTalents.lua:324: /engine/interface/ActorTalents.lua:190: /engine/utils.lua:2833: bad argument #3 to 'line_base' (number expected, got nil)
stack traceback:
[C]: in function 'line_base'
/engine/utils.lua:2833: in function 'lineFOV'
/engine/interface/ActorProject.lua:70: in function 'project'
/data-voidslime_class/talents/liquidbody.lua:90: in function </data-voidslime_class/talents/liquidbody.lua:77>
/engine/interface/ActorTalents.lua:1222: in function 'callTalent'
/mod/class/Actor.lua:6275: in function 'cb'
/data/damage_types.lua:537: in function 'defaultProjector'
/data/damage_types.lua:769: in function 'projector'
/engine/interface/ActorProject.lua:259: in function 'project'
/data/talents/cursed/force-of-will.lua:55: in function 'forceHit'
/data/talents/cursed/force-of-will.lua:131: in function </data/talents/cursed/force-of-will.lua:120>Also got this error which locked the game into a UI error loop
Code: Select all
[LOG] Prey casts #{bold}##PURPLE#Rot Tendrils.#{normal}##LAST#
[SPELL CRIT %] 44.463924683679
[LOG] #{bold}#Prey's spell attains critical power!#{normal}#
[LOG] Orc soldier is Falling Apart.
Lua Error: /data-voidslime_class/timed_eff.lua:180: attempt to index global 'eff' (a nil value)
At [C]:-1 __index
At /data-voidslime_class/timed_eff.lua:180 charges
At /mod/class/uiset/Minimalist.lua:1158 handleEffect
At /mod/class/uiset/Minimalist.lua:1374 super_displayBuffs-
Zizzo
- Sher'Tul Godslayer
- Posts: 2570
- Joined: Thu Jan 23, 2003 8:13 pm
- Location: A shallow water area south of Bree
- Contact:
Re: Voidslime (Demented class Oozemancer)
Just ran into this one myself. The relevant line of the Spell Frenzy timed effect is:Recaiden wrote: ↑Mon Dec 29, 2025 4:30 am Also got this error which locked the game into a UI error loopCode: Select all
[LOG] Prey casts #{bold}##PURPLE#Rot Tendrils.#{normal}##LAST# [SPELL CRIT %] 44.463924683679 [LOG] #{bold}#Prey's spell attains critical power!#{normal}# [LOG] Orc soldier is Falling Apart. Lua Error: /data-voidslime_class/timed_eff.lua:180: attempt to index global 'eff' (a nil value) At [C]:-1 __index At /data-voidslime_class/timed_eff.lua:180 charges At /mod/class/uiset/Minimalist.lua:1158 handleEffect At /mod/class/uiset/Minimalist.lua:1374 super_displayBuffs
Code: Select all
charges = function(self, t) return eff.power*eff.charges end,
"Blessed are the yeeks, for they shall inherit Arda..."
Re: Voidslime (Demented class Oozemancer)
I think something's still wonky with Spell Frenzy. Getting errors in the log: [UI_HARDEN] error in effect EFF_VO_SPELLFRENZY .charges(): /data-voidslime_class/timed_eff.lua:180: attempt to index global 'eff' (a nil value)
Also, getting 1300% spell speed.

Also, getting 1300% spell speed.
