Help! My Saves keep not working.

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WinNowLoseLater
Wayist
Posts: 17
Joined: Tue Oct 28, 2025 6:40 pm

Re: Help! My Saves keep not working.

#16 Post by WinNowLoseLater »

I downloaded Process Monitor.... but I'd be lying if I told you I knew what I was doing with it.. it unfortunately is Greek to me.

WinNowLoseLater
Wayist
Posts: 17
Joined: Tue Oct 28, 2025 6:40 pm

Re: Help! My Saves keep not working.

#17 Post by WinNowLoseLater »

** Cries ** @AstralWanderer You may have saved the game for me! I might be jumping to conclusions here, but I was messing around with the Process Monitoring app and noticed a bunch of werfault.exe ... which meant nothing to me at the time. So I looked into it an did a sfc /scannow and now I do not see any werfault.exe in the process monitoring app.... If I'm correct in my assumption here... you've probably fixed all the crashing i've dealt with in my other games too.

Will post again if I come into another crash or dead save... I might just be excited over nothing... but I think this fixed it.

WinNowLoseLater
Wayist
Posts: 17
Joined: Tue Oct 28, 2025 6:40 pm

Re: Help! My Saves keep not working.

#18 Post by WinNowLoseLater »

Just an update. I haven't had any error reports from the saves... But I have had 2 crashes that wiped the character saves so far. :( So.. not completely fixed yet... Almost got to level 14 again.. Have yet to pass level 15 still.

WinNowLoseLater
Wayist
Posts: 17
Joined: Tue Oct 28, 2025 6:40 pm

Re: Help! My Saves keep not working.

#19 Post by WinNowLoseLater »

*Sigh* Made it to level 16. Completed "Storming the City" quest. And when I entered Derth again my game crashed and save was Kahput. Not sure if my antivirus is messing with things... so added ToME and the save folder to exceptions list... will keep posted if that works any better.


[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
Loading tileset attachements from /data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from /data/gfx/shockbolt/facings.lua
Loading tileset facings from /data/gfx/shockbolt/facings-orcs.lua
C Map size 40:22 :: 880
C Map seens texture: 236 (60x60)
[GAME] Creating FBOs
Using cached font /data/font/DroidSans.ttf 12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname objectsoutline[]
New GL Shader program 34
New GL Shader 35 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 34: Uniform: 0: 1406 intensity
*p 34: Uniform: 1: 8B52 outlineColor
*p 34: Uniform: 2: 8B50 outlineSize
*p 34: Uniform: 3: 8B5E tex
*p 34: Uniform: 4: 8B52 texCoord
*p 34: Uniform: 5: 8B50 textSize
table: 0x17da2d90 normal
table: 0x17da2ac0 normal
Using cached font /data/font/Salsa-Regular.ttf 16
Lua Error: /mod/class/NicerTiles.lua:54: attempt to index field 'zone' (a nil value)
At [C]:-1 __index
At /mod/class/NicerTiles.lua:54 getTile
At /mod/class/NicerTiles.lua:662
At /mod/class/NicerTiles.lua:100 handle
At /mod/class/NicerTiles.lua:234 postProcessLevelTilesOnLoad
At /mod/class/Game.lua:183 runReal
At /mod/class/Game.lua:97 run
At /engine/Module.lua:1122 instanciate
At /engine/utils.lua:3000 showMainMenu
At /engine/init.lua:207
At [C]:-1 dofile
At /loader/init.lua:217
[GAMMA] Setting gamma correction using SDL 1.2
FROM /mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua loading previous!
true
Wait finished, counted 1166, 5677 ticks
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen

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