[v1.0.0-1.0.5] Use Item Shortcuts

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Zizzo
Sher'Tul Godslayer
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Re: [v1.0.0-1.0.5] Use Item Shortcuts

#16 Post by Zizzo »

Note to self: ActorTalents:callTalent() can only be used with talent methods whose first two arguments are (self, t). [sound F/X: forehead repeatedly striking desk] In English, that means that we weren't properly recognizing objects that could be wielded with Telekinetic Grasp and thus weren't adding the 'Grasp telekinetically' action to the use-item dialog for them. It mildly concerns me that no one noticed this problem before now. :? At any rate, v2k.1, just pushed out, fixes the problem. We Apologize for the Inconvenience.™
"Blessed are the yeeks, for they shall inherit Arda..."

swapoer
Wayist
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Re: [v1.0.0-1.0.5] Use Item Shortcuts

#17 Post by swapoer »

Can I change the shortcut of this menu? Especially the transmogrify

Zizzo
Sher'Tul Godslayer
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Re: [v1.0.0-1.0.5] Use Item Shortcuts

#18 Post by Zizzo »

swapoer wrote:Can I change the shortcut of this menu? Especially the transmogrify
…Well, that wasn't possible before, but you've inspired me. (That functionality actually lives in Inventory Keys, though… :wink: )
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.0-1.0.5] Use Item Shortcuts

#19 Post by Zizzo »

For various vaguely annoying reasons, my new Telekinetically Swap Tinkers addon can't change the behavior of the "Grasp telekinetically" action that we add to the use-item dialog. Which just means we have to do it ourself. :wink: Specifically, in v2m, when you TK-wield something via "Grasp telekinetically", if your previously TK-wielded item had a tinker attached and you've enabled the "Gameplay | Swap tinkers" game option, the tinker will be transferred to the new TK-wielded item, just as happens with regular equipment wielding.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
Sher'Tul Godslayer
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Re: [v1.0.0-1.0.5] Use Item Shortcuts

#20 Post by Zizzo »

In the T2 store interface, you could do certain things with stuff in your inventory while you were still interacting with the store, like wear something or inscribe a note on something (the rough equivalent of tagging in T4). I always kinda missed that in T4 stores; after buying, for instance, an amulet of the fish from the Last Hope water-breathing store, :mrgreen: I will typically want to immediately tag it with 'water breathing', and it's always vaguely bugged me that I have to exit the store dialog to do that.

I figured I should add this functionality to an existing addon rather than spin up yet another new addon (I know you're shocked :wink:), and this seemed like the closest addon to work from. So in v3, we add a new game option, "[ZOmnibus] | Allow object actions in stores". With this option enabled, selecting an item in the inventory side of the store dialog will no longer jump straignt to selling the item, but will instead open a use-item dialog, with "Sell" as the first action (of course) and most of the usual actions also available:
use-item-store.png
use-item-store.png (52.51 KiB) Viewed 2485 times
I've confirmed that tagging, wear/wielding and dropping, at least, all work as expected.

(Now, I say "most"; for the initial pass, I'm not actually removing any of the usual item actions. It's likely that some of them will interact very badly with the store dialog; I'll remove them as I catch them.)
"Blessed are the yeeks, for they shall inherit Arda..."

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