feedback from my all time favourite, absolutely brilliant and ingenious Rage Mage: (last time I found it too broken to play past t1, tldr same thing now)
**BUGS**
-after a couple levels, command staff greyed out, locking me from changing staff's element, prompting 'You need a staff' in a game log. I'd still have all bonuses granted by staff (in and out of manarage). Char sprite was missing staff too. 2try: staff fighting category (HOT SOLUTION) yutio's item filter lets me autoset all newly picked staff to a chosen element.
-'furious assault' t2 from manarage category, adds ms+combat speeds during manarage; seems to be sometimes keeping the bonus pernamently, as I've figured I'm walking with a 400% movement speed and 200% spell/attack speed bonus, just like that, naked of items/buffs.
**BALANCE**
-Mana Cascade damage is INSANE, could be 4x lower dmg and still be good. Combining both caster and brawler versions clears the screen on itself
-Reality Fizzle all stats are too good. 60%+ global speed slow applied every turn to hostile targets, combined with RM speeds makes game into a Sher'tul Fortress dummy beat-up simulator.
-Also, since the slows won't combine, Reality Fizzle makes Dilation Field caster version obsolete, only it's speed component being usable.
-Aether Flow chance to grant a turn could be 2.4% at 5/5, still good. But having a free turn/spell 23% of a time, when you move 5-10 times faster than enemies? sheesh. Wouldn't mind if it were a +10% turn like TW, perhaps without 3x/turn cap
The RAGEMAGE (Arcane/Temporal Mage/Brawler)
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