
Anyway, that's going out as v1a.3. Hopefully I'm getting this out early enough to be useful to users this year.
Moderator: Moderator
Should there be? The goal, remember, is for these notes to be a reminder of things the player may want to go back and do later; is there a game-detectable point beyond which the addon logic could reasonably conclude that the player is no longer interested in going back and picking off any backup guardians they might have missed?
Well, once I've killed a backup guardian I no longer want to go back and kill it, so the whole approach there seems backwards to me.Zizzo wrote: ↑Sun Feb 26, 2023 10:38 pmShould there be? The goal, remember, is for these notes to be a reminder of things the player may want to go back and do later; is there a game-detectable point beyond which the addon logic could reasonably conclude that the player is no longer interested in going back and picking off any backup guardians they might have missed?
Granted, listing the backup guardians we haven't killed would have been more in-theme, but that was deemed too spoily.
Nah, that would be easy enough; just check for the presence of the "Back and there again" quest, or maybe the "talked to the Elder in Last Hope" sub-goal thereof.visage wrote: ↑Mon Feb 27, 2023 3:27 am I assume it works this way because there's no good way to catch "we've come back west, so it's time to start tracking un-killed backup guardians". In that case, perhaps use "player has killed any backup guardian" as the signal that there are backup guardians to kill and start listing the un-killed guardians?
Hmm, perhaps a game option? Might disqualify it from future inclusion in ZOmnibus, but that's no big deal. What do people think?visage wrote: ↑Mon Feb 27, 2023 3:27 am EDIT: If the point of listing killed backup guardians rather than un-killed backup guardians is to avoid spoilering people on how many there are and where, then perhaps a minimum of spoilage could be permitted in the interests of UX -- clear the category from the automatic notes UI once all have been killed?
Sure, that's easy enough; that just went out as v1b.