Hi Zizzo
great work

have got a couple of characters to around L30 until YASDs intervened...
no issues with that wierd targetting error so far.
A few bug reports are below:
Tried dismissing a manes pet (charmed by spell)
error = "Game version: tome2-0.6.3\
Addons: \
\
Lua Error: /engine/Level.lua:123: attempt to index local 'e' (a nil value)\
At [C]:-1 __index\
At /engine/Level.lua:123 removeEntity\
At /mod/dialogs/PetCommand.lua:75 fct\
At /engine/ui/Dialog.lua:153 fct\
At /engine/ui/Button.lua:63 fct\
At /engine/Mouse.lua:71 receiveMouse\
At /engine/Mouse.lua:111 delegate\
At /engine/ui/Dialog.lua:817 mouseEvent\
At /engine/ui/Dialog.lua:510 fct\
At /engine/Mouse.lua:71 "
seen = true
reported = false
read a scroll of monster lore 3 whilst it was on the ground and the following error message appeared (I then picked the scroll up, re-read it and the scroll vanished (as expected))
error = "Game version: tome2-0.6.3\
Addons: \
\
Lua Error: /mod/class/Player.lua

/engine/interface/ActorInventory.lua:760: bad argument #1 to 'ipairs' (table expected, got nil)\
At [C]:-1 \
At [C]:-1 error\
At /mod/class/Player.lua:1624 playerUseItem\
At /mod/dialogs/UseItemDialog.lua:70 use\
At /mod/dialogs/UseItemDialog.lua:46 fct\
At /engine/ui/List.lua:155 onUse\
At /engine/ui/List.lua:86 \
At /engine/KeyBind.lua:231 receiveKey\
At /engine/ui/Dialog.lua:825 keyEvent\
At /engine/ui/Dialog.lua:512 "
seen = true
reported = false
error = "Game version: tome2-0.6.3\
Addons: \
\
Lua Error: /engine/interface/GameTargeting.lua:137: /data/general/traps/all.lua

attempt to index global 'DamageType' (a nil value)\
At [C]:-1 \
At [C]:-1 error\
At /engine/interface/GameTargeting.lua:137 fct\
At /engine/interface/GameTargeting.lua:143 targetMode\
At /engine/interface/GameTargeting.lua:214 \
At /engine/KeyBind.lua:265 triggerVirtual\
At /engine/interface/GameTargeting.lua:246 \
At /engine/KeyBind.lua:231 "
seen = true
reported = false
Other comments
Price of normal arrow looks like it's about 0.2gold. It's possible (though rediculously time consuming) to create wealth by buying 10 arrows for e.g. 3gp and sell each arrow individually for 1gp.
FWIW I think the prices for exploding ammo is quite high
Feels like the failure rates for e.g. ents potion and identify are very high - around 40-60% with sorcery level 20 and 30 points in spellpower
Anyway, thanks again
