[v1.7.0+] Wild Sacrifice

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Zizzo
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[v1.7.0+] Wild Sacrifice

#1 Post by Zizzo »

Was digging around for new build ideas recently, and was skimming Tryb's Krog Berzerker, when I noticed the casually dropped line: "I ran double Phys/Ment wilds for a while". Which… :shock: I mean, I have seen two-type wild infusions before, but not in recent memory. And they would be awfully useful for my antimagic characters, so it would be nice if they turned up more often, or if there were some way of getting them.

Then I remembered that we have an in-game way of modifying things, and maybe we could hijack it for this purpose too. :mrgreen: In particular, my new Wild Sacrifice addon upgrades the Font of Sacrifice to let it modify wild infusions in your inventory. If your wild infusion removes one type of effect, you can change it to a different type for 500 gold, or add a second type for 1000 gold; if it already removes two types of effects, you can change one of them for 500 gold (changing both wouldn't work, since we only have three options).

[And I suspect this might be considered cheating, so it probably won't be going into ZOmnibus.

[Implementation notes:]

Code: Select all

Superload:
  mod.dialogs.FontSacrifice:
    generateItemsList() [to add wild infusions]
    import() [to build options for a wild infusion]
    getEgoDesc() [to describe wild infusion options]
    selectEgo() [to select a wild infusion option]
    doReroll() [to modify a wild infusion]
    getRerollCost() [to compute cost of changing wild infusion]
"Blessed are the yeeks, for they shall inherit Arda..."

Black_HobbiT
Low Yeek
Posts: 5
Joined: Fri Dec 06, 2024 3:00 pm

Re: [v1.7.0+] Wild Sacrifice

#2 Post by Black_HobbiT »

I found myself availability as an item but extreme rarity of dual infusions frustrating. Another way of solving this may be adding guaranteed spawn to infusion shops for 40-50|50 brackets - so, they not be much available until FE (same as a FoS) but provides option to acquire those even for noFoS characters (dunno, may be RP SP? :D )
This however does not solve stat-scaling issue for unlucky characters, but low allres value does not outweighs the general usefulness.
About balancing/cheating - old good save-scumming allows **a very large** number of tries for those who want this after returning from FE (at least 20 grand egos rerolls). So considering 1)find right high-tier low-cd correct stat (1-2 out of 6); 2)pay the money for a one time deal (it nearly guaranteed to find one or two correct infusions to this point to my senses) steps and the amount of reactive defense it provides the price should be increased **drastically** (10k seems right). Dunno about type change option, do not see usefulness in it. Reroll numerical values (allres-dur-cd) would be nice, however don't know if it is possible at alll - never dived into infusion talents myself

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