[v1.3.0+] Prodigious Progress

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Zizzo
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Re: [v1.3.0+] Prodigious Progress

#16 Post by Zizzo »

Erenion wrote: Wed Nov 23, 2022 5:32 pm So I have a... question.
Do you have any idea why this add-on causes the Rod of Recall to drop when you kill yourself by time-skipping yourself as your own Projection while in a Temporal Reprieve, on AoA Exploration?

It does not occur on any other permadeath setting or campaign.
*blink* [sound F/X: source diving] I… have no idea. Can you describe how to reproduce the problem in dev mode?
"Blessed are the yeeks, for they shall inherit Arda..."

Erenion
Archmage
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Re: [v1.3.0+] Prodigious Progress

#17 Post by Erenion »

Step 1: Learn Time Skip, Temporal Reprieve and Projection.
Step 2: Activate Temporal Reprieve.
Step 3: While in the Reprieve, use Projection and then Time Skip your original body. The Time Skip needs to land and it needs to have a longer duration than the remaining Reprieve duration.
Step 4: Let the Reprieve run out. You'll be back on the normal map, but only as a Projection. When your timer runs out, you'll die.

If this is done in AoA, on Exploration, you'll have the Rod of Recall in your inventory when you respawn. This does not happen when this add-on is disabled.
Breaking Projection since 1.5

Zizzo
Sher'Tul Godslayer
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Re: [v1.3.0+] Prodigious Progress

#18 Post by Zizzo »

Erenion wrote: Thu Nov 24, 2022 9:08 pm Step 1: Learn Time Skip, Temporal Reprieve and Projection.
Step 2: Activate Temporal Reprieve.
Step 3: While in the Reprieve, use Projection and then Time Skip your original body. The Time Skip needs to land and it needs to have a longer duration than the remaining Reprieve duration.
Step 4: Let the Reprieve run out. You'll be back on the normal map, but only as a Projection. When your timer runs out, you'll die.

If this is done in AoA, on Exploration, you'll have the Rod of Recall in your inventory when you respawn. This does not happen when this add-on is disabled.
…? :? I'll investigate.

In the meantime, been fiddling around with Tradewind_Rider's Simple Man addon, whose LUA Man prodigy has a "do X amount of physical damage" requirement — which is exactly the sort of thing this addon is designed to improve, so its absence here was felt. :| Easy enough to add support:
uber-progress.png
uber-progress.png (36.43 KiB) Viewed 5024 times
:mrgreen: That's going out as v1e.

And while we're in the neighborhood, since I've set the precedent, :wink: I've added some developer documentation bundled in the addon .teaa, for any addon developers who might want to hook their prodigy into our functionality.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
Sher'Tul Godslayer
Posts: 2517
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
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Re: [v1.3.0+] Prodigious Progress

#19 Post by Zizzo »

Erenion wrote: Thu Nov 24, 2022 9:08 pm Step 1: Learn Time Skip, Temporal Reprieve and Projection.
Step 2: Activate Temporal Reprieve.
Step 3: While in the Reprieve, use Projection and then Time Skip your original body. The Time Skip needs to land and it needs to have a longer duration than the remaining Reprieve duration.
Step 4: Let the Reprieve run out. You'll be back on the normal map, but only as a Projection. When your timer runs out, you'll die.

If this is done in AoA, on Exploration, you'll have the Rod of Recall in your inventory when you respawn. This does not happen when this add-on is disabled.
[sound F/X: testing] …interesting. I can mostly reproduce the effect, but I don't think it has to do with this addon; the one time I was able to completely reproduce it was with this addon disabled.

What's happening AFAICT is that when the projection runs out, the player is brought back and re-added to the party, immediately dies and goes to the Eidolon plane, and then is immediately pulled back to the normal zone by the reprieve. In the process, the Eidolon dude dies, and if that's your first boss kill, it will drop the Rod of Recall as usual. Now, in most of my tests, the Rod was dropped on the "floor" of the Eidolon plane and left behind; in one test it put the Rod in the player's inventory (as it will do if it determines that the player can't move to the spot where the dead NPC was), but as I said, that was with this addon disabled, so it may just be random. It may also correlate with whether the anti-gravity zone effect and greyed-out shading from the Eidolon plane "sticks" through the reprieve.
"Blessed are the yeeks, for they shall inherit Arda..."

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