
Acid Trees for Archmage
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Acid Trees for Archmage
oh thank you! I'm glad you enjoy it 

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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Acid Trees for Archmage
I didnt make Torrent a widebeam, because every other element only has one widebeam. I didnt add torrent to multicaster, because using a beam to cast a beam feels wrong. Otherwise, this is done now. YaaaaayastralInferno wrote: ↑Thu Sep 02, 2021 8:55 pmAbsolutely not. This is the first time I've thought about this addon since I made it, long before thaumaturge existed. xD
Wouldn't take That much effort, I thiiink...
Make Acid Splash and Torrent widebeamable, add Dissolution Cascade, Torrent of Vitriol and Burning Geyser to Multicaster, make Catalyze and Ultimate Catalyst work with thaum damage...
...maybe.
Re: Acid Trees for Archmage
astralInferno wrote: ↑Tue Mar 22, 2022 9:32 pmI didnt make Torrent a widebeam, because every other element only has one widebeam. I didnt add torrent to multicaster, because using a beam to cast a beam feels wrong. Otherwise, this is done now. YaaaaayastralInferno wrote: ↑Thu Sep 02, 2021 8:55 pmAbsolutely not. This is the first time I've thought about this addon since I made it, long before thaumaturge existed. xD
Wouldn't take That much effort, I thiiink...
Make Acid Splash and Torrent widebeamable, add Dissolution Cascade, Torrent of Vitriol and Burning Geyser to Multicaster, make Catalyze and Ultimate Catalyst work with thaum damage...
...maybe.
Re: Acid Trees for Archmage
Just wanted to say I'm still loving this. Very nice area coverage and some pretty handy support effects, but tricky to rely on as sole damage. Though, Burning Prison (Elementist, Acid/Cold) seems really potent thanks to the total iceblock penetration.
Also, if you wanted to make an acid mage NPC type to spawn in Angolwen, I've been using the title Alkahest (after the mythical universal solvent sought by alchemists) for mine as an equivalent to Tempest, Pyromancer, etc. Not sure if that's even a thing you can do, but throwing the idea out there.
Also, if you wanted to make an acid mage NPC type to spawn in Angolwen, I've been using the title Alkahest (after the mythical universal solvent sought by alchemists) for mine as an equivalent to Tempest, Pyromancer, etc. Not sure if that's even a thing you can do, but throwing the idea out there.
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- Uruivellas
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- Joined: Mon Jan 27, 2014 10:40 am
Re: Acid Trees for Archmage
oh, that's a really cool name idea! Unfortunately I'm unlikely to do it unless I see a good tile for it.
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- Sher'Tul Godslayer
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Re: Acid Trees for Archmage
Because I needed an excuse to start a new character…
Found a small bug: data/talents/acid.lua line 19, in Acid Splash's .target() method:
"bolt_acid" and "acidtrail" need to be in quotes here; as it is, you're assigning nil to the display fields, making Acid Splash's projectile invisible. Which was really disconcerting in the Abashed Expanse, as you can imagine… 

Code: Select all
else local tg = {type="bolt", range=self:getTalentRange(t), talent=t, display = {particle=bolt_acid, trail=acidtrail}, friendlyfire=false,}

"Blessed are the yeeks, for they shall inherit Arda..."
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- Uruivellas
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- Joined: Mon Jan 27, 2014 10:40 am
Re: Acid Trees for Archmage
WHOOPS.
As thanks for diagnosing it and telling me how to fix it, I've uploaded the new version already.
I even tested it and it sure did seem to be visible now.
(I also changed the addon to say "for version 1.7" so people stop looking at it and going "wow does that still work?")
As thanks for diagnosing it and telling me how to fix it, I've uploaded the new version already.

(I also changed the addon to say "for version 1.7" so people stop looking at it and going "wow does that still work?")
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- Halfling
- Posts: 111
- Joined: Wed May 23, 2012 1:19 am
Re: Acid Trees for Archmage
Thank you for this tree.
Mb add some sound triggers to the Acid Splash?
Mb add some sound triggers to the Acid Splash?