https://te4.org/characters/263904/tome/ ... 8c0d57fd28
Farthest run so far out of three attempted, Drem Corruptor. Nightmare Roguelike, RIP'd in the final dungeon like a boob. I really enjoy the storytelling and that it seems to try to create unique challenges instead of just throwing bags of stats at the player like basegame tends to.
Assorted comments:
Urkis is way, way harder here than in the main game because you can't really sneak up on him; you encounter him in the center of a massive open area filled with enemies so he has a large advantage in terms of both initiative (he will notice you attacking the enemies before you see him) and favourable terrain (a huge open area with little cover heavily favours a unit with range-10 spells).
The Thalore boss is a pretty brutal DPS check because of all his resists and healing; the first time I encountered him he stalled me continuously without ever dropping below 75% until I finally ran out of gas and died. Fortunately, Corruptor pretty much hard counters him (takes away his healing, takes away his sustains, melts his summons en masse, etc.).
Having one of the bosses of the sand caves be entirely immune to debuffs is a Choice. I did manage to kill it by just Soul Rotting it repeatedly but it was very annoying to have 95% of Corruptor's gameplan taken away.
The Scintillating Caves were really irritating because it has both teleporting enemies and invisible elves which are two of my biggest pet peeves.
The cracked-out Shadowblades in Last Hope are a nightmare. I almost got one-shotted by them a couple times and only survived because I happened to have a shield up for other reasons.
Somewhat relatedly some enemy type or another is Last Hope was consistently drawing an ego that casts a blinding light on-hit and it was really obnoxious.
Recruiting the demons was fun.
Aside from the speedbumps noted above overall the campaign feels pretty easy. I like the faster rate of progression compared to basegame.
In the end I died to a Moonchild stair guardian critting me with Rainchill because I didn't realise it was a Moonchild so I actually literally don't have anyone to blame but myself. Hmph!
I wouldn't say this campaign is perfect but it's still a pretty easy 5/5. I was looking for a change of pace and this really satisfied me.
E: Additional comments:
I didn't realise Worldly Knowledge went off of escort quests in the current campaign and took it expecting to get Vile Life. Picture my horror when I closed the levelup menu and saw absolutely nothing of worth.
Guaranteed free unlock of Chronomancy quite early on is crazy IMO, all that gave me pause was that Stone Touch is also extremely good. I still think it'd be my go-to pick for most characters simply because it gives you a Track equivalent, and savescumming is nice I guess.