I see in some guides, people suggest getting "x" status effect to 200% resistance but no one says why. So why?
More so, on Insane, I've experienced having resistances at 100% and still getting hit with the effect but I didn't know why.
What are the mechanics of this?
Status resistances at 200%... why?
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- Thalore
- Posts: 182
- Joined: Sat Oct 05, 2019 8:55 pm
Re: Status resistances at 200%... why?
How immunities are handled is a little bit bad imo, i already wrote at the development channel for a change.
So in your character sheet, unfortunately there is a 100% hard cap applied, but that is just a UI cap.
In reality, your immunities are not capped at all.
There are several effects, that can reduce or halve your immunities, like:
Wet, Breach, Shocked, ...
So your stun/freeze immunity can be even go to 1/8 of it's original value.
Wet is relatively common, Breach is just on Temporal Wardens, Shocked is just on Mindslayer & Archmage.
In my chrono guides, i suggest to have 200% stun/freeze immunity, because basically being frozen is the only
significantly dangerous effect (apart from Dimensional Anchor) as a chronomancer.
If you are frozen, you cannot teleport, and you do not really care about other effects.
Btw, there is also an oversight with immunities, becasue of how the code handles temporary values, but thats a different story.
So in your character sheet, unfortunately there is a 100% hard cap applied, but that is just a UI cap.
In reality, your immunities are not capped at all.
There are several effects, that can reduce or halve your immunities, like:
Wet, Breach, Shocked, ...
So your stun/freeze immunity can be even go to 1/8 of it's original value.
Wet is relatively common, Breach is just on Temporal Wardens, Shocked is just on Mindslayer & Archmage.
In my chrono guides, i suggest to have 200% stun/freeze immunity, because basically being frozen is the only
significantly dangerous effect (apart from Dimensional Anchor) as a chronomancer.
If you are frozen, you cannot teleport, and you do not really care about other effects.
Btw, there is also an oversight with immunities, becasue of how the code handles temporary values, but thats a different story.
Re: Status resistances at 200%... why?
Hi Delmuir!
Like Tradewind said, there are a couple different ways for enemies to lower your status immunities. In my experience the most common example is wet from Orc Cryomancers lowering your stun resistance, but any enemy that has a biting gale rune can do the same thing. Aside from (ice) archmage stuff enabling you to get frozen/stunned, if i recall Solipsists, Psyshots, and Temporal Wardens all have other ways to lower your resistance to one or more status effects.
Like Tradewind said, there are a couple different ways for enemies to lower your status immunities. In my experience the most common example is wet from Orc Cryomancers lowering your stun resistance, but any enemy that has a biting gale rune can do the same thing. Aside from (ice) archmage stuff enabling you to get frozen/stunned, if i recall Solipsists, Psyshots, and Temporal Wardens all have other ways to lower your resistance to one or more status effects.
Re: Status resistances at 200%... why?
So... by halving, they don't mean subtracting 50% as in the case of resistance penetration but rather divided by 2, yes?
Thanks.
Thanks.
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- Thalore
- Posts: 182
- Joined: Sat Oct 05, 2019 8:55 pm
Re: Status resistances at 200%... why?
Basically, it's both.
The code takes your immunity at the exact time, when the debuff is applied.
Calculates the half of it.
Then this value will be subtracted from your immunity due to the effect.