If you're wielding psiblades and focusing specifically on stacking mind or nature damage bonuses, you'll obviously be using the Attune Mindstar talent to attune your mindstars to the appropriate dmage type. When you upgrade to a new mindstar of the wrong damage type, though, re-attuning it is a bit inconvenient, since the Attune Mindstar talent flips both your mindstars to the opposite damage type, so you have to temporarily unwield the one you want to keep unchanged. And that's assuming you remember to check the midstar's damage type in the first place.
That's what my new Mindstar Tuning addon fixes. It changes the Attune Mindstar talent to pop up a dialog showing your mainhand and offhand mindstars and a nature/mind toggle for each (unless it's an artifact mindstar that can't be attuned). We also add a status indicator in the buffs display, showing the nature vs. mind state of your wielded mindstars. (I could see making this optional in a future version; for now we assume that if you care enough about your mindstars' attunement to be using this addon, you're probably interested in the "live" status info too.)
[And I could maybe see this going into a future version of ZOmnibus or ZOmnibus Lite, but it would definitely need an option for the status display in that case.]
[v1.7.0+] Mindstar Tuning
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- Sher'Tul Godslayer
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[v1.7.0+] Mindstar Tuning
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Re: [v1.7.0+] Mindstar Tuning
Very nice indeed! And if you would want to go super fancy with it, there is an unused Attune mindstars "portrait" for the new chat dialogs
. Could be an option probably, cause most people prefer simplicity over baroque UI features, I assume 


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Re: [v1.7.0+] Mindstar Tuning
Found a bug which I isolated to this addon/some combination involving this addon.
Picked up a stone warden talent as adventurer, tried to equip a mainhand shield, then got a lua error and some funky behavior with the shield item. Error popped up any time I tried to equip a shield in the mainhand.
Recreated the error by making a stone warden character and got this same error immediately upon loading in:
The mainhand shield also lost all stats except I think its accuracy bonus, even when unequipped, which was kind of funny.
Picked up a stone warden talent as adventurer, tried to equip a mainhand shield, then got a lua error and some funky behavior with the shield item. Error popped up any time I tried to equip a shield in the mainhand.
Recreated the error by making a stone warden character and got this same error immediately upon loading in:
Code: Select all
Lua Error: /mod/class/interface/Combat.lua:2479: attempt to index field 'combat' (a nil value)
At [C]:-1 __index
At /mod/class/interface/Combat.lua:2479 hasWeaponType
At /hooks/tune_mindstars/load.lua:36
At [string "return function(l, self, data) local ok=false..."]:1 triggerHook
At /mod/class/Actor.lua:4616 onWear
At /mod/addons/orcs/superload/mod/class/Actor.lua:88 onWear
At /mod/class/Player.lua:1561 super_onWear
At /mod/addons/zomnibus/superload/mod/class/Player.lua:338 onWear
At /engine/interface/ActorInventory.lua:184 addObject
At /engine/interface/ActorInventory.lua:528 wearObject
At /mod/resolvers.lua:179 resolveObject
At /mod/resolvers.lua:253
At /engine/Entity.lua:766 resolve
At /mod/class/Actor.lua:320 resolve
At /mod/class/Game.lua:314 at_end
At /mod/dialogs/Birther.lua:370 fct
At /mod/dialogs/Birther.lua:229 checkfct
At /mod/dialogs/Birther.lua:253 checkNew
At /mod/dialogs/Birther.lua:305 base_atEnd
At ...addons/fast_early_game/superload/mod/dialogs/Birther.lua:62 at_end
At /mod/class/FastEarlyGame.lua:443 atEnd
At /mod/class/FastEarlyGame.lua:65 fct
At /engine/ui/Button.lua:63 fct
At /engine/Mouse.lua:71 receiveMouse
At /engine/Mouse.lua:111 delegate
At /engine/ui/Dialog.lua:817 mouseEvent
At /engine/ui/Dialog.lua:510 fct
At /engine/Mouse.lua:71
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- Sher'Tul Godslayer
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Re: [v1.7.0+] Mindstar Tuning
Gyeep! [sound F/X: source diving] Hmm, can't tell whether the module code is supposed to be checking to make sure the weapon.combat{} subtable exists or whether the caller (i.e. my addon code) is. I can imagine this might crop up in other cases for talents that require a specific weapon type in the main hand if you're wielding a shield there.HerbertWest wrote: ↑Wed May 04, 2022 4:47 pm Found a bug which I isolated to this addon/some combination involving this addon.
Picked up a stone warden talent as adventurer, tried to equip a mainhand shield, then got a lua error and some funky behavior with the shield item. Error popped up any time I tried to equip a shield in the mainhand.
Recreated the error by making a stone warden character and got this same error immediately upon loading in:
[…]
The mainhand shield also lost all stats except I think its accuracy bonus, even when unequipped, which was kind of funny.
At any rate, I think I can cover this fairly easily. I'll have something up soon.
"Blessed are the yeeks, for they shall inherit Arda..."
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- Sher'Tul Godslayer
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Re: [v1.7.0+] Mindstar Tuning
Okay, v1a is up and should fix the problem. For your current character, you should probably take off your mainhand and offhand shield/weapons (mainhand first, just to be safe) and put them back on, just to clear up the status effect. That shield is probably permanently clobbered; sorry (though I can't figure how that in particular could have happened…).
And I think this may count as a module bug; it can be reproduced without this addon by wielding a shield in mainhand and a mindstar in offhand and trying to use the Attune Mindstar talent.
And I think this may count as a module bug; it can be reproduced without this addon by wielding a shield in mainhand and a mindstar in offhand and trying to use the Attune Mindstar talent.
"Blessed are the yeeks, for they shall inherit Arda..."