[1.7.0] Faetouched Collection v1.3.2 "Mistbound Mistcellany"

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Mr Frog
Thalore
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Joined: Wed Mar 25, 2020 4:28 am

[1.7.0] Faetouched Collection v1.3.2 "Mistbound Mistcellany"

#1 Post by Mr Frog »

DL Link: https://te4.org/games/addons/tome/mclass_faetouched

In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic.

New paths opened by the Fae currently include:

Charmed (class): Ordinary creatures drawn haplessly into the faeries' mischief. Adapt to their capricious will and unleash havoc upon the battlefield in a chaotic flash of mist-woven steel!

Wood Sprite (race): Eyal-born faeries of wood and wind, mischievous and mobile. Unburdened by heavy armour, fly circles around your witless adversaries before sending them peacefully to their graves in a gentle Midsummer Dream!

Moonchild (class): Unfortunate souls infused with the faeries' magic from birth, bent by its will as they bend it to theirs. Shattered between Spring's slothful light and Autumn's merciless chill, find peace within your broken halves to dominate any who oppose you with peerlessly destructive and illusive magic!

Fetch (race): Wretched imitations of mortals created by and for the faeries' fancy, forever yearning to be whole. Shatter your body and soul to shift your identity and avoid danger, and mimic the talents of others to make yourself at last complete!

Additionally includes a new starting scenario with original art, music, and dialogue, 7 new artifacts, 6 new enemy mobs, and an unlockable Fae-Drake category for Wyrmic. The realm of the Fae is ever-changing, and new paths may yet open in the future!

Look not with your eyes, adventurer. The beauty you see hides terror beyond reckoning.
Last edited by Mr Frog on Wed Feb 01, 2023 3:11 am, edited 10 times in total.

Mr Frog
Thalore
Posts: 144
Joined: Wed Mar 25, 2020 4:28 am

Re: [1.7.0] Faetouched Collection v1.0.1

#2 Post by Mr Frog »

Quick hotfix to address some issues people found shortly after release! I'm tired so don't nobody explode the game for at least another 24 hours ;v;

Changes for v1.0.1:


Titania clones will not generate lua errors after exploding upon saving and reloading
Titania is now properly referred to with female pronouns
Titania and Titania-adjacent entities will no longer spawn with random classes, occasionally unleashing a level 777 alchemist golem that runs around stealing your kills
Running a Wood Sprite in EoR will no longer crash the game immediately due to attempting to load an intro text from an entirely different addon (OOPS)
Titania's final dialog in Queen's Claim now forces the respective fixedart to drop if it already has (this might stop the intermittent bug with it crashing, or might not)
Titania's fixedarts in Queen's Claim similarly now have their 'rarity' properly set to false to hopefully prevent them from randomly showing up in the clones' inventories (see above)


E: aaand another quick fix which will hopefully address the faerie realm appearing as a formless white void if you don't have shaders enabled!

Changes for v1.0.2:

The Faesong's FG effect will now check if you have shaders active, and will simply do nothing if you don't instead of swallowing your entire screen in a white abyss


E2: dang y'all are good at finding holes in my code lmfao

one more

Changes for v1.0.3:

Fairy Advisor will now respawn your fairy on act if it is not summoned for whatever reason
Hey! Listen! now properly checks if your fairy exists before doing things with it
Fixed total loss of functionality from attempting to draw the Caprice bar sans shaders

smithfield
Halfling
Posts: 112
Joined: Wed May 23, 2012 1:19 am

Re: [1.7.0] Faetouched Collection v1.0.3

#3 Post by smithfield »

Yay.

Mr. Frog is back.

I look forward to trying this out.

Recaiden
Thalore
Posts: 179
Joined: Mon Jul 30, 2018 8:41 pm

Re: [1.7.0] Faetouched Collection v1.0.3

#4 Post by Recaiden »

Faerie Steps is the only vivacity talent that actually gives you a benefit all the time. It also tempts you to move extra to try for the cooldown, while the other tree happen very automatically. Doesn't seem to quite fit in.

Titania can nominate talents whose you can't use due to some pre_use condition you don't fulfill. Is that right?

In the Arena, is the character stuck with one Mist skill forever?

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: [1.7.0] Faetouched Collection v1.0.3

#5 Post by astralInferno »

Charmed is the most fun I have had in tome in *literal* years. It is a work of art that I would gladly buy as a DLC.
Recaiden wrote:Titania can nominate talents whose you can't use due to some pre_use condition you don't fulfill. Is that right?
pretty sure I remember from when he coded it that yes. Titania is amused by making you jump through hoops. :P

Mr Frog
Thalore
Posts: 144
Joined: Wed Mar 25, 2020 4:28 am

Re: [1.7.0] Faetouched Collection v1.0.3

#6 Post by Mr Frog »

Arena does lock you into one Mistweaver talent. I could fix it but without mincing words I don't care enough to do so.

I was thinking about restricting Titania from asking for locked skills but balked for several reasons; then someone compared her asking for Shatter Afflictions to a "yes honey" meme and sealed it as a permanent feature.

(ilu2 astral uwu)

Mr Frog
Thalore
Posts: 144
Joined: Wed Mar 25, 2020 4:28 am

Re: [1.7.0] Faetouched Collection v1.1.0

#7 Post by Mr Frog »

Finally, Updatanium has been mined! The Caprice tree has been rebalanced a bit, our first fixedart has been added for general collection (exciting!), and most importantly, Charmed is now NPC enabled! Terror and mayhem!

Changes for v1.1.0 "Capricious Chaos!":

Charmed is now enabled for random bosses! Cower before the faeries' chaos, adventurer!
Added our first unique world artifact, the Chrysalis! Perhaps you'll find it if you're lucky :D
Caprice is now hooked properly into the Classic UI set for display
Nerfed Refrain's damage boost a bit (20-60 > 15-50)
Encore now resets your Caprice to the initial value granted by Graceful Cadence
Increased Encore's cooldown (24 > 30)
Luminous Sphere's targeting no longer snaps to enemies
Command Staff, Attune Mindstar, and Implant: Medical Injector are now specifically banned from being selected by Queen's Whim talents; this also addresses a heretofore-unencountered issue wherein if a Queen's Whim selects Attune Mindstar it can never be triggered due to the latter not actually returning anything and so not triggering OnTalentPost effects. Lucky!


NPC mechanics alterations:

Wyrds have a flat -80% chance of triggering for NPCs; if the total chance is less than zero it will never trigger
While the chaos created by Wyrds is fun and I want to keep that element when facing Faetouched NPCs, their indiscriminate nature means them triggering from NPCs is almost as detrimental for the player as it is when they trigger one themself!
At that, NPCs really can't be expected to manage their Caprice intelligently, so they're likely to trigger Wyrds one after another!
So, this is a compromise -- Wyrds may happen, but at a greatly reduced frequency, and after one happens the player gets a break for a couple turns :)

Rare+ NPCs always start combat with at least 50 Caprice (similar to, and additive with, the bonus granted by Graceful Cadence)
NPCs are unlikely to manage their Caprice intelligently, so they are given a boost to prevent themselves from neutering themselves immediately upon starting combat :)

BANNED TALENTS:
Refrain, Pearlescence, Opal Halo
See above comments about Wyrds being indiscriminate.
In the player's hands, these talents read: "Blow up enemies, at the risk of blowing up the player."
In an enemy's hands, these talents read: "Blow up the player, at the risk of blowing up the player."
This does not scan.

Pot of Gold
Difficult to make the AI use properly.
Teaching the AI to use this properly will cause them to unleash immense damage spikes that will almost certainly one-shot the player.
Not worthwhile, overall.

Pixie Finale, Midnight Fireworks, Fae's Madness
Difficult to make the AI use properly.
(May rectify this but for now they are no-npc)

Golden Aura and Hallowed Spark are suspect due to their ability to cause huge damage spikes but I want to give players an opportunity to play around them before disabling them outright.

ignaramico
Posts: 1
Joined: Sun Jun 13, 2021 2:30 am

Re: [1.7.0] Faetouched Collection v1.1.0

#8 Post by ignaramico »

So far after using this addon just recently, i can say is kind of fun of being a subject to the RNG god, and it grants a change of pace, but some questions arised and i hope someone could answer them:
  • Its possible to beat the game using the charmed class? (im asking in the normal difficulty)i know that the fun of this class is to live in the edge of being lucky or not, but sometimes it feels like too much.
  • Some talents descriptions mentions damage +shield bash, but to my understanding you cant use a shield from the get go, does it meant from the off hand weapon?, or that you need to get a talent that lets you use the shield for it to be fully effective?

Mr Frog
Thalore
Posts: 144
Joined: Wed Mar 25, 2020 4:28 am

Re: [1.7.0] Faetouched Collection v1.1.0

#9 Post by Mr Frog »

ignaramico wrote: Sun Jun 13, 2021 3:10 am So far after using this addon just recently, i can say is kind of fun of being a subject to the RNG god, and it grants a change of pace, but some questions arised and i hope someone could answer them:
  • Its possible to beat the game using the charmed class? (im asking in the normal difficulty)i know that the fun of this class is to live in the edge of being lucky or not, but sometimes it feels like too much.
  • Some talents descriptions mentions damage +shield bash, but to my understanding you cant use a shield from the get go, does it meant from the off hand weapon?, or that you need to get a talent that lets you use the shield for it to be fully effective?
I believe it's possible to beat the game with the class; I didn't personally test it to the end, but I can say confidently that it's viable up to the Far East. I do tend to make my classes a bit harder than normal because that's what I like.

Talents can attack with shields but they're not mandatory to play the class. I just wanted players to be able to play with a shield if they wanted. One talent gives a bonus for using a two-handed weapon!

Mr Frog
Thalore
Posts: 144
Joined: Wed Mar 25, 2020 4:28 am

Re: [1.7.0] Faetouched Collection v1.1.0

#10 Post by Mr Frog »

ignaramico wrote: Sun Jun 13, 2021 3:10 am So far after using this addon just recently, i can say is kind of fun of being a subject to the RNG god, and it grants a change of pace, but some questions arised and i hope someone could answer them:
  • Its possible to beat the game using the charmed class? (im asking in the normal difficulty)i know that the fun of this class is to live in the edge of being lucky or not, but sometimes it feels like too much.
  • Some talents descriptions mentions damage +shield bash, but to my understanding you cant use a shield from the get go, does it meant from the off hand weapon?, or that you need to get a talent that lets you use the shield for it to be fully effective?
I believe it's possible to beat the game with the class; I didn't personally test it to the end, but I can say confidently that it's viable up to the Far East. I do tend to make my classes a bit harder than normal because that's what I like.

Talents can attack with shields but they're not mandatory to play the class. I just wanted players to be able to play with a shield if they wanted. One talent gives a bonus for using a two-handed weapon!

DAllan7m
Wayist
Posts: 27
Joined: Wed May 28, 2014 7:29 pm

Re: [1.7.0] Faetouched Collection v1.1.0

#11 Post by DAllan7m »

Not the thing that i usually do with addons but i found a few typos, i think, so...

1) In Faerie/"Uncanny luck" talent "Pot of Gold" refer in text to talent "Lucky Blow". Shouldn't it be "Lucky Shot"? Or perhaps "Lucky Shot" should be renamed...

2)In Faerie/Mistcraft talent Luminaire description: "You have learned tp bring..."

Also music that playing in the Queen's Claim divided by instruments between different... channels(?) and different earpieces in headset... I don't know how to explain better, point is my ears feel hurt from listening, but this melody is too good to mute :lol:
...I should probably tell that English is not my native language, shouldn't I? And sometimes I just do dumb :P

Mr Frog
Thalore
Posts: 144
Joined: Wed Mar 25, 2020 4:28 am

Re: [1.7.0] Faetouched Collection v1.1.0

#12 Post by Mr Frog »

DAllan7m wrote: Tue Aug 17, 2021 11:09 pm Not the thing that i usually do with addons but i found a few typos, i think, so...

1) In Faerie/"Uncanny luck" talent "Pot of Gold" refer in text to talent "Lucky Blow". Shouldn't it be "Lucky Shot"? Or perhaps "Lucky Shot" should be renamed...

2)In Faerie/Mistcraft talent Luminaire description: "You have learned tp bring..."

Also music that playing in the Queen's Claim divided by instruments between different... channels(?) and different earpieces in headset... I don't know how to explain better, point is my ears feel hurt from listening, but this melody is too good to mute :lol:
Ah, thanks for pointing these out! And I composed the Queen's Claim and Midsummer Court music myself so thanks :) Someone in the discord also said that the panning between the instrument tracks was too extreme when listening on headphones but I forgot to fix it before release, oof. Hopefully people will keep bugging me about it until I remember lol

Thanks for the feedback and I hope you had/have fun! :D

Mr Frog
Thalore
Posts: 144
Joined: Wed Mar 25, 2020 4:28 am

Re: [1.7.0] Faetouched Collection v1.1.0

#13 Post by Mr Frog »

small update: the next Faetouched class, Moonchild, is currently in the first phase of playtesting (only base categories, no advanced ones yet)

be afraid

nsrr
Sher'Tul
Posts: 1126
Joined: Mon Sep 21, 2015 8:45 pm
Location: Middle of Nowhere

Re: [1.7.0] Faetouched Collection v1.1.0

#14 Post by nsrr »

I'm shakin' in my little boots!

(Can't wait to try it :) )

Stay cool Frog 8)

Mr Frog
Thalore
Posts: 144
Joined: Wed Mar 25, 2020 4:28 am

Re: [1.7.0] Faetouched Collection v1.1.0

#15 Post by Mr Frog »

nsrr wrote: Thu Aug 19, 2021 10:57 pm I'm shakin' in my little boots!

(Can't wait to try it :) )

Stay cool Frog 8)
no u

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