Phase Pulse [1.7.4]

Make all T-Engine/ToME 4 bug reports here

Moderator: Moderator

Post Reply
Message
Author
Tradewind_Rider
Thalore
Posts: 182
Joined: Sat Oct 05, 2019 8:55 pm

Phase Pulse [1.7.4]

#1 Post by Tradewind_Rider »

Hi!

So, Phase Pulse is already a strong talent, but it is not working as intended - i guess.

The targeting code lacks : pass_terrain=true

That means, we cannot apply the random warp projection at our origin of teleport,
if we do not have LoS to that tile after the teleport (so from our destination tile).
This is sure not intended, because in many cases we would like to teleport with Wormhole through walls.

Furthermore, there is interesting solution in the range : range=100
So it is possible that we can teleport more, e.g. if we are using a Rune of Teleport,
so imo that would be nice, if this would be increased to a value that makes it sure, we have the range always.

E.g.: around 300-400


To make it clear:

There will be NO Random Warp on the skeleton, if we enter to the Wormhole this way:
1111.png
1111.png (84.73 KiB) Viewed 2229 times

But there will be a Random Warp on the skeleton, if we enter to the Woormhole this way:
22222.png
22222.png (202.98 KiB) Viewed 2229 times

So the pass_terrain should be added to the targeting to fix this.
Thanks

Post Reply