Sun's Vengeance Change

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overgoat
Wyrmic
Posts: 288
Joined: Mon Sep 19, 2011 1:20 pm

Sun's Vengeance Change

#1 Post by overgoat »

Sun's Vengeance in the Celestial/Sun tree gives the ability to fire an instant Sun Ray when the proc fires. This is a cool ability, but it is easy to miss if you aren't watching your status's like a hawk and when quickly bump fighting it's hard to take advantage of.

My idea is to have it automatically target a random enemy in range and not take Sun Ray off cool down. As this would proc more often the damage of the the Sun Ray could be reduced to 50% damage or maybe 30%-60% based on skill.

Another thought is to add synergy with Radiance and add a chance to daze for Sun Ray if the targeted enemy is standing in your Radiance.

trungaczne
Higher
Posts: 69
Joined: Mon Aug 03, 2020 8:48 pm

Re: Sun's Vengeance Change

#2 Post by trungaczne »

Why would you nerf this both by halving its damage and making it target a random enemy?
You should have 100% crit late game which is when the talent comes into play so it's very hard to miss.

overgoat
Wyrmic
Posts: 288
Joined: Mon Sep 19, 2011 1:20 pm

Re: Sun's Vengeance Change

#3 Post by overgoat »

The thought for the nerf is to due to removing the cool down when triggered by Sun's Vengeance. With a high enough crit change you could proc this once on most turns rather than once every 9. But with that said maybe a 50% nerf is too high?

Phantomfrettchen
Halfling
Posts: 83
Joined: Mon Apr 10, 2017 3:39 pm

Re: Sun's Vengeance Change

#4 Post by Phantomfrettchen »

I played this recently, the nerf is kinda unnecessary, since it goes on cooldown after each use, the cooldown usually remains high and takes a couple turns to tick down. It wouldn't be horribly broken if we did what you suggest and didn't nerf it.

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