Frost Invoker - A Mage Subclass
Moderator: Moderator
Re: Frost Invoker - A Mage Subclass
v1.2.12
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[Frozen Aegis]
Description now correctly reflects generic damage shield power and duration bonuses, as other damage shield creating talents do.
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[Frozen Aegis]
Description now correctly reflects generic damage shield power and duration bonuses, as other damage shield creating talents do.
Re: Frost Invoker - A Mage Subclass
v1.2.13
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[Frost Prism]
Now handles multiple prisms.
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[Frost Prism]
Now handles multiple prisms.
Re: Frost Invoker - A Mage Subclass
V1.2.14
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[Frost Prism]
Fixed a bug with Frost Shards / Frost Prism interaction with the new Prism beam handling.
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[Frost Prism]
Fixed a bug with Frost Shards / Frost Prism interaction with the new Prism beam handling.
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- Cornac
- Posts: 40
- Joined: Wed Nov 03, 2021 1:35 pm
Re: Frost Invoker - A Mage Subclass
Hello, I really like the mod you made, I translated it into Chinese, thanks.
I put the mod file translated into Chinese into google driver, the link is
https://drive.google.com/drive/folders/ ... sp=sharing

I put the mod file translated into Chinese into google driver, the link is
https://drive.google.com/drive/folders/ ... sp=sharing
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- Cornac
- Posts: 40
- Joined: Wed Nov 03, 2021 1:35 pm
Re: Frost Invoker - A Mage Subclass
Hi, I've updated your mod translations.
This translation only talents and birth data。
I also put them on google driver:
This translation only talents and birth data。
I also put them on google driver:
Code: Select all
https://drive.google.com/drive/folders/1ihgh5EQCQQEHpqNC6DjKtL4VxriZl52A?usp=sharing
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- Yeek
- Posts: 11
- Joined: Sat May 28, 2016 12:29 am
Re: Frost Invoker - A Mage Subclass
Not sure if this is intended or not; the number of Frost Shard's extra cold damage procs on unarmed hit is tied to the maximum amount of Frost Shard that can be gained per turn. (Not sure if the talent which lets you get up to 5 Shard stacks raises the maximum procs per turn as well)
If this is the intended behavior, then the description doesn't really show that such is the case.
On a side note, the cold damage also procs on tentacle attacks, which is pretty cool.
If this is the intended behavior, then the description doesn't really show that such is the case.
On a side note, the cold damage also procs on tentacle attacks, which is pretty cool.

Re: Frost Invoker - A Mage Subclass
Ah, that is not the intended behavior, good catch! Thanks for the reportNatural 20 wrote: ↑Mon Oct 23, 2023 11:48 am Not sure if this is intended or not; the number of Frost Shard's extra cold damage procs on unarmed hit is tied to the maximum amount of Frost Shard that can be gained per turn. (Not sure if the talent which lets you get up to 5 Shard stacks raises the maximum procs per turn as well)
If this is the intended behavior, then the description doesn't really show that such is the case.
On a side note, the cold damage also procs on tentacle attacks, which is pretty cool.![]()


It's weird that it procs on tentacles since there is a check to see if you are unarmed before it fires the damage, but cool anyway I guess

v1.2.15 & 1.2.16
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[Frost Shards]
Fixed the cold damage proc being limited to hits that created Frost Shards. Now procs on all unarmed hits, even if you're already at the turn limit for shards created, as intended.
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- Yeek
- Posts: 11
- Joined: Sat May 28, 2016 12:29 am
Re: Frost Invoker - A Mage Subclass
Probably because it's an unarmed-tentacle adventurer, and passed the 'no weapon in hand' check.
Now I can hit everything with tentacles at once, hit em with icicles on top of that, and get stronger procs on all of em. Nice.
Thanks for the quick fix!
Now I can hit everything with tentacles at once, hit em with icicles on top of that, and get stronger procs on all of em. Nice.

Thanks for the quick fix!
Re: Frost Invoker - A Mage Subclass
Ah, that makes sense, yeah. The same would happen if you had Frost Shards and hit with Throwing Knives or Dream Hammer, as well.Natural 20 wrote: ↑Mon Oct 23, 2023 3:28 pm Probably because it's an unarmed-tentacle adventurer, and passed the 'no weapon in hand' check.
Now I can hit everything with tentacles at once, hit em with icicles on top of that, and get stronger procs on all of em. Nice.
Thanks for the quick fix!
Just a heads up, the fix is inside of a callback and those are registered when the talent is learned, so you would have to unlearn Frost Shards and then relearn the talent for it to apply to a run in progress.
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- Yeek
- Posts: 11
- Joined: Sat May 28, 2016 12:29 am
Re: Frost Invoker - A Mage Subclass
Works like a charm. Thanks a ton! 
