Frost Invoker - A Mage Subclass

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nsrr
Sher'Tul
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Re: Frost Invoker - A Mage Subclass

#31 Post by nsrr »

v1.2.12
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[Frozen Aegis]
Description now correctly reflects generic damage shield power and duration bonuses, as other damage shield creating talents do.

nsrr
Sher'Tul
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Re: Frost Invoker - A Mage Subclass

#32 Post by nsrr »

v1.2.13
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[Frost Prism]
Now handles multiple prisms.

nsrr
Sher'Tul
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Re: Frost Invoker - A Mage Subclass

#33 Post by nsrr »

V1.2.14
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[Frost Prism]
Fixed a bug with Frost Shards / Frost Prism interaction with the new Prism beam handling.

gooder1029
Cornac
Posts: 40
Joined: Wed Nov 03, 2021 1:35 pm

Re: Frost Invoker - A Mage Subclass

#34 Post by gooder1029 »

Hello, I really like the mod you made, I translated it into Chinese, thanks. :)

I put the mod file translated into Chinese into google driver, the link is

https://drive.google.com/drive/folders/ ... sp=sharing

gooder1029
Cornac
Posts: 40
Joined: Wed Nov 03, 2021 1:35 pm

Re: Frost Invoker - A Mage Subclass

#35 Post by gooder1029 »

Hi, I've updated your mod translations.

This translation only talents and birth data。

I also put them on google driver:

Code: Select all

https://drive.google.com/drive/folders/1ihgh5EQCQQEHpqNC6DjKtL4VxriZl52A?usp=sharing

Natural 20
Yeek
Posts: 11
Joined: Sat May 28, 2016 12:29 am

Re: Frost Invoker - A Mage Subclass

#36 Post by Natural 20 »

Not sure if this is intended or not; the number of Frost Shard's extra cold damage procs on unarmed hit is tied to the maximum amount of Frost Shard that can be gained per turn. (Not sure if the talent which lets you get up to 5 Shard stacks raises the maximum procs per turn as well)

If this is the intended behavior, then the description doesn't really show that such is the case.

On a side note, the cold damage also procs on tentacle attacks, which is pretty cool. :D

nsrr
Sher'Tul
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Re: Frost Invoker - A Mage Subclass

#37 Post by nsrr »

Natural 20 wrote: Mon Oct 23, 2023 11:48 am Not sure if this is intended or not; the number of Frost Shard's extra cold damage procs on unarmed hit is tied to the maximum amount of Frost Shard that can be gained per turn. (Not sure if the talent which lets you get up to 5 Shard stacks raises the maximum procs per turn as well)

If this is the intended behavior, then the description doesn't really show that such is the case.

On a side note, the cold damage also procs on tentacle attacks, which is pretty cool. :D
Ah, that is not the intended behavior, good catch! Thanks for the report :D Not sure how I got the order of those checks mixed up, but it's all fixed now (actually, fixed twice because I accidently dropped a condition in the first fix :oops: ).

It's weird that it procs on tentacles since there is a check to see if you are unarmed before it fires the damage, but cool anyway I guess :)

v1.2.15 & 1.2.16
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[Frost Shards]
Fixed the cold damage proc being limited to hits that created Frost Shards. Now procs on all unarmed hits, even if you're already at the turn limit for shards created, as intended.

Natural 20
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Re: Frost Invoker - A Mage Subclass

#38 Post by Natural 20 »

Probably because it's an unarmed-tentacle adventurer, and passed the 'no weapon in hand' check.

Now I can hit everything with tentacles at once, hit em with icicles on top of that, and get stronger procs on all of em. Nice. :D

Thanks for the quick fix!

nsrr
Sher'Tul
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Re: Frost Invoker - A Mage Subclass

#39 Post by nsrr »

Natural 20 wrote: Mon Oct 23, 2023 3:28 pm Probably because it's an unarmed-tentacle adventurer, and passed the 'no weapon in hand' check.

Now I can hit everything with tentacles at once, hit em with icicles on top of that, and get stronger procs on all of em. Nice. :D

Thanks for the quick fix!
Ah, that makes sense, yeah. The same would happen if you had Frost Shards and hit with Throwing Knives or Dream Hammer, as well.

Just a heads up, the fix is inside of a callback and those are registered when the talent is learned, so you would have to unlearn Frost Shards and then relearn the talent for it to apply to a run in progress.

Natural 20
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Re: Frost Invoker - A Mage Subclass

#40 Post by Natural 20 »

Works like a charm. Thanks a ton! :D

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