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This is a significantly expanded version of Slightly More Adventurous that gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc).
This isn't meant to be balanced, it's mostly for people who want to play around with weird interactions, roleplay, or make sure an addon talent won't break rares.
I've done my best to remove any completely bugged or useless talents, but with so many weird talents not normally available together, there are likely still buggy interactions, so I recommend testing questionable talents in dev mode before trying to use them in a serious game.
I'm also slowly going through talents to make sure every npc only talent works properly for the player (the vast majority work fine unmodified), currently I've made it so the mecharachnid trees, horror techniques, soul eater, and arcane amplification drone effect work as expected.
Please let me know if you find any buggy talents or npc talents that aren't working as expected and I'll try to fix them.
Much More Adventurous v1.2.1
Moderator: Moderator
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- Thalore
- Posts: 157
- Joined: Wed Sep 28, 2016 8:07 pm
Much More Adventurous v1.2.1
Last edited by Pisastrish on Thu Nov 05, 2020 7:42 pm, edited 2 times in total.
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- Thalore
- Posts: 157
- Joined: Wed Sep 28, 2016 8:07 pm
Re: Much More Adventurous v1.1.0
1.2.0
Updated for 1.7, fixed some bugs, added a check that prevents events from causing bugs, and modified arcane amplification drone effect (a passive solely used by the arcane amplification drone) to work as expected on the player.
Updated for 1.7, fixed some bugs, added a check that prevents events from causing bugs, and modified arcane amplification drone effect (a passive solely used by the arcane amplification drone) to work as expected on the player.
Re: Much More Adventurous v1.2.1
I was playing around with this and noticed that you cannot use the archmage class evolution talents. Technomancy does not work because you cannot craft an arcane dynamo, Thaumaturgy because the wide_beam flag isn't set.
But a fun addon to do silly things.
But a fun addon to do silly things.
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- Thalore
- Posts: 157
- Joined: Wed Sep 28, 2016 8:07 pm
Re: Much More Adventurous v1.2.1
I have another addon that makes both of those work (but you have to pay a prodigy point). here
I’ll probably remove the trees in the next version
I’ll probably remove the trees in the next version
Re: Much More Adventurous v1.2.1
Another comment, combat training is not learned by default, and 50 gold to buy it is quite a lot early game. Also, alternate starts like Doomelf are very hard as a melee build without accuracy + weapon training.
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- Thalore
- Posts: 157
- Joined: Wed Sep 28, 2016 8:07 pm
Re: Much More Adventurous v1.2.1
I totally forgot about that thank you. Will update soon