Recently i had some memory issues with serious amount of clones,
so i decided to make an addon that - hopefully & probably - can fix this:
https://te4.org/games/addons/tome/wardens-call-fix
Wardens Call Fix
Changes Temporal Warden's - Warden's Call talent to solve memory issues
and make the game enjoyable & playable with Temporal Wardens with Threaded Combat.
Warden's Call now do not create a new actor (paradox clone) on each trigger,
but instead the player will instantly make a forced attack against the target.
The conditions for triggering are the same as for the paradox clones,
and during these forced attacks, the player:
- do warden swap
- moved to the locations, so it's not a teleport
- invulnerable
- has all effect immunity
- do not consume ammo
- making the forced attack with the same generic damage penalty
- moved back
- do warden swap back
I hope this solves the issues and making the game with Temporal Wardens more enjoyable.

I will be glad for any feedback, that can make the game better.