[v1.1.0+] Slightly More Adventurous

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Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
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[v1.1.0+] Slightly More Adventurous

#1 Post by Zizzo »

By popular demand (okay, one person asked for it...), I'm releasing a quick new addon, Slightly More Adventurous.

Here's the scoop: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers.

This addon is loosely related to Ignore Race/Class Locks, and should be seamlessly usable with it. One thing I'm not checking for in this pass, though, is the presence of talent trees in addon classes that have to be unlocked separately. For now, I'm assuming there aren't any of those; if there are, I'll update accordingly.

[Technical info:]

Code: Select all

Superloads:
  mod.dialogs.Birther:
    applyingDescriptor() [to juggle talent tree checking]
"Blessed are the yeeks, for they shall inherit Arda..."

Teyar
Wayist
Posts: 26
Joined: Thu Apr 04, 2013 7:34 pm

Re: [v1.1.0+] Slightly More Adventurous

#2 Post by Teyar »

Bitchin! Cant wait to make a teleport spamming warlock.

levmeister
Low Yeek
Posts: 9
Joined: Sat Oct 22, 2011 6:59 pm

Re: [v1.1.0+] Slightly More Adventurous

#3 Post by levmeister »

Hi, I love this mod, the adventurer class is what keeps me coming back to this game! The one thing I would like is for adventurers to get all talent categories unlockable at x1.30 instead of x1.00. I used to use "unlocked adventurers" for this, but it hasn't been updated since 1.5.10... Looking in the .teaa file however, I'm a little lost. Is there any way I can change it to make this happen? Thank you!

Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.1.0+] Slightly More Adventurous

#4 Post by Zizzo »

levmeister wrote:Looking in the .teaa file however, I'm a little lost. Is there any way I can change it to make this happen?
[sound F/X: source diving] It would be complicated, I think. Basically, the Adventurer descriptor's talents_types() method and this addon's overloaded Birther:applyingBirthDescriptor() method are setting self.actor.talents_types_mastery[t] to 0 for each talent tree that it learns, which corresponds to a 1.00 mastery. You'd want to set them to 0.3 for a 1.30 mastery. You might be able to get away with walking the talents_types_mastery{} table near the end of the method and setting every 0 value to 0.3, but I have no idea what that might break.
"Blessed are the yeeks, for they shall inherit Arda..."

Edrein
Posts: 3
Joined: Tue Oct 06, 2020 7:13 pm

Re: [v1.1.0+] Slightly More Adventurous

#5 Post by Edrein »

If I could make a request to this addon; is it possible to enable Undead Drake skills for undead adventurers? Always felt this was an odd skill line for the normal wyrmic.

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