Easy enough to fix, though, by way of my new Actually Useful Artifact Steamguns addon. The few artifact steamguns with normal range relative to their tier remain unmodified (and I don't think there are any artifact steamguns with longer range than their tier peers, but if any are added, they will also remain unchanged); all the rest get an upgrade to par for their tier.
And yes, some will no doubt consider this cheating, so it will not be a candidate for addition to ZOmnibus.

[edit 2017-07-15: Technical info]
Code: Select all
Hooks:
Entity:loadList [to modify artifact steamguns]