Astromancer Class
Moderator: Moderator
Re: Astromancer Class
the CD of Chill raises from 11 to 14 ?
Re: Astromancer Class
Yes, it rises along with the duration of the debuff (it was always CD 20 before)
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Astromancer Class
Met a demonologist rare whose Rain of Fire seems to have been broken by the new update. 
https://i.gyazo.com/e7936b426f93e7335b0 ... 9d6042.png
errored every time a meteor hit, although with a slight delay. non-destructive errors tho, so I just killed him.

https://i.gyazo.com/e7936b426f93e7335b0 ... 9d6042.png
errored every time a meteor hit, although with a slight delay. non-destructive errors tho, so I just killed him.
Re: Astromancer Class
Fixed the demonologist problem.
Re: Astromancer Class
A new update with new content and new buttons to press!
The hope is to put more focus on your summons positioning and interacting with them.
v1.7.0
Featuring the last planet we've heard anything about, Nekal, and its water elementals.
Nekal's water damage counts as Physical, but it uses the highest damage and penetration among your fire/cold/lightning.
Nekal doesn't have its own Harmonic Feedback charge, instead granting one of the others at random.
Nenagoroths are solid melee attackers that can be placed at greater range and can pull enemies. With Convergence, they can apply off-balance and slow in an area.
Whirlpool pulls enemies towards any one of your elementals.
Dancing Waves allows you to recover from damage by moving about.
Drowning Depths causes your nenagoroth to explode for execute damage and gives you a way to detonate them yourself.
The hope is to put more focus on your summons positioning and interacting with them.
v1.7.0
- Elemental duration lowered by 1, cooldown lowered by, and negative gain reduced by 0.5.
- Chill speeds up allies in its AoE
- Tectonic Fissure no longer lowers resists, instead makes victims take more damage from elementals.
- Voltaic Chain does more overall healing and damage if you first use it to heal an ally (that's not you)
Featuring the last planet we've heard anything about, Nekal, and its water elementals.
Nekal's water damage counts as Physical, but it uses the highest damage and penetration among your fire/cold/lightning.
Nekal doesn't have its own Harmonic Feedback charge, instead granting one of the others at random.
Nenagoroths are solid melee attackers that can be placed at greater range and can pull enemies. With Convergence, they can apply off-balance and slow in an area.
Whirlpool pulls enemies towards any one of your elementals.
Dancing Waves allows you to recover from damage by moving about.
Drowning Depths causes your nenagoroth to explode for execute damage and gives you a way to detonate them yourself.
Re: Astromancer Class
Updated to hopefully work with 1.7
- Icy Block respects getShieldAmount
- Fiery Purge uses new removeEffects framework
- Fiery Purge nerfed
Re: Astromancer Class
v1.9.0
- Updates to most everything that used combatTalentLimit, usually a small buff
- Fiery Purge removes fewer effects
- Starstrike has a scaling stun duration and does more damage.
- Log attributes drowning depths damage to the nenagoroth that is leaving and notes when the execute kills something.
- Improved targeting on Whirlpool
- Fixed nenagoroth description
- Gwelgoroths still count as your elementals if Blighted Summoning turns them into demons.
- Meteor Staff adds 1 medium meteor rather than 2 small meteors.
Re: Astromancer Class
Hi, neat class, but I'm wondering if it's intentional that the Gwelgoroth and Shivgoroth have much lower stats than the other summons, and that the Shivgoroth has basically no melee damage.
Re: Astromancer Class
v1.9.1
- Fixed bug with starstrike summoned minions having broken tooltips
- Stopped using rawTalent Level wherever possible
Re: Astromancer Class
The Shivgoroth's low melee damage is on purpose.Kelvara wrote:Hi, neat class, but I'm wondering if it's intentional that the Gwelgoroth and Shivgoroth have much lower stats than the other summons, and that the Shivgoroth has basically no melee damage.
But I see the melee attrackers have stats that are too high, accidentally! Thanks for catching that.
Re: Astromancer Class
v1.9.2
- Updated stats of elementals to be consistent (Teluvorata is better than the others)
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Astromancer Class
I keep getting a bug when I fight astromancer rares with Kolal - ah, but I see you have a 1.9.3 out, and Im on 1.9.2.
In case you've already fixed this, I wont post these screenshots in picture form. ;p
https://i.gyazo.com/906ff86c7b4bd8d97b0 ... 4adf1b.png
https://i.gyazo.com/eb44f973ceafc486e4a ... fe9df1.png
In case you've already fixed this, I wont post these screenshots in picture form. ;p
https://i.gyazo.com/906ff86c7b4bd8d97b0 ... 4adf1b.png
https://i.gyazo.com/eb44f973ceafc486e4a ... fe9df1.png
Re: Astromancer Class
v1.9.3
Fix that bug before it was even reported.
Fix that bug before it was even reported.
Re: Astromancer Class
v1.9.4
- Fixed bug when reloading during an active Meteor storm.
- Gwelgoroth's have correct mastery values for storm spells
- Make Icy Block other type effect.
- Light and Survival are at at 1.0 mastery
- Fixed bug where whirlpool couldn't be used on blighted gwelgoroth but could be used on non-astromancer minions.
- Volcano projectiles now have a name
- Volcano projectiles are now lobbed over allies (but can still collide with enemies early)
- Fixed bug where your physical damage penetration could get get overwritten.
Re: Astromancer Class
v1.9.6
- Voltaic Chain, Voltaic Storm, and Chill still apply their beneficial effects to allies when you ave Through the Crowd
- Summon Telugoroth respects your paradox spellpower.
- Voltaic Storm can only crit once per turn, for all bolts or none of them.
- Blighted Manaworm explosions won't hurt you
- Blighted Shivgoroths will won't hurt you if you have Through the Crowd
- Shivgoroth Spells can crit.
- Shivgoroths can use Glacial Vapour more often.