1.6.7 Automated Defenses Boltgun bug
Moderator: Moderator
1.6.7 Automated Defenses Boltgun bug
When attacking targets with Corrosive Flechettes embedded, I consistenly got 13 acid damage no matter what shield I used, while I should got at least ~100 damage.
English isn't my native language.
Re: 1.6.7 Automated Defenses Boltgun bug
looked at this, here is the issue :
but life_diff is never calculated, so it always default to 10 damage.if hit then target:setEffect(target.EFF_CORROSIVE_FLECHETTE, 6, {src=self, power=life_diff, nb=t.getBoltNb(self,t)}) end
I write guides and make addons too now, apparently
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
Re: 1.6.7 Automated Defenses Boltgun bug
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
