I made this class a long time ago, but didn't ever get around to posting on the forum about it.
But now that I'm updating it, I may as well.
The Astromancer is a Celestial Summoner/Mage hybrid who uses temporary elementals to fight for them.
4 basic class trees
- Celestial/Kolal lets you summon faeros, volcanos, and burning fissures from the planet closest to the sun.
- Celestial/Luxam lets you summon shivgoroths from a frozen world in the depths of space and conjure swathes of ice for protection and battlefield control.
- Celestial/Ponx lets you summon gwelgoroths from a world of eternal storm and use lightning to heal or destroy.
- Celestial/Unity makes your summoning stronger and faster, while giving you mobility and lingering bonuses for invoking the various planets.
- Chronomancy/Morass lets you summon time elementals and contains a variety of utility spells. Since this is probably your only paradox tree, the costs get quite high.
- Celestial/Meteor lets you continually rain down meteors and swarm the enemy with void elementals.
- Celestial/Chants
- Celestial/Light (locked, but with 1 point in Healing Light to start)
- Celestial/Paeans is a set of songs, one per planet, that provide various defensive and offensive statistics.
v1.5.0
- All summon stats and abilities rebalanced
- Bright lightning healing includes your increased lightning damage
- Volcanic Rift lowers resistances instead of directly spellshocking
- Updates to the unique items
- Fixed a case where meteor rain could get extra hits.
- Paean advanced effects shuffled
- Fixed typos
- Summon descriptions improved.
- Paean descriptions updated
- Celestial Convergence can last for multiple elementals
- Blighted Summoning doesn't double-count magic and the information is moved to the descriptions.
- Icons look more different from each other