
Currently I have… [counts] 70 released and active addons that are not already a component of either ZOmnibus or ZOmnibus Lite (and, of course, are not themselves ZOmnibus or ZOmnibus Lite); as before, I've categorized them roughly as follows:
Ha Ha, No:
Addons that are fairly obviously too "questionable" to include in either:
- Slightly More Adventurous
- Ambush Escape
- Stop Hitting Yourself!
- Ignore Campaign/Difficulty Locks
- Ignore Race/Class Locks
- Pride Goeth
- Nur Kit
- Proper Possession
- 50 by the Sanctum
- Utility Supplies
- Worms Don't Walk
- Actually Usable Damage Reduction
- Actually Usable Bathe in Light
- Hedge Clipper
- Rod of Dissipation
- Classic Talents
Addons fixing bugs that I expect/hope to be officially fixed in a future release, or adding features that have been promised to be included in a future release (like Visibly Looted Stalls was), and which thus would have to be clawed back out of ZOmnibus when I eventually deprecated them: Embers Only:
Addons that require one of the DLCs (Embers of Rage or Forbidden Cults), and thus can't be merged into either without making them DLC-dependent (or without a fair amount of integration effort):
- Ruined Cave Floor Sort
- Drake-Infused Forgiveness
- Prophecy Management
- Actually Useful Artifact Steamguns
- Tinker Tinkering
- Interact with the Worm
- Interact with the Mech
- Schematic Recycling
- Kruk Pride Tool Shop
Addons that make low-level structural or environmental changes that aren't really amenable to enabling or disabling via game option, and are probably too much of a change to go into ZOmnibus without that:
- Melinda on the Map
- Merchant on the Map
- Escort Rescheduling
- No Escort Quests
- Requiescat In Pace
- Invasion Portal Rain Check
- Lumberjack on the Map
- Schrödinger's Lore (Mark 2)
- Sword-n-Boardin'
- Plot Disarming
- TK Mindstars are Weapons
- Let There Be Light
- Retro Kit
My various "class tweaks" addons, which might be too much of a change for ZOmnibus and definitely couldn't go into ZOmnibus Lite:
- Arcane Combat Tweaks
- Classic Berzerker Remix
- Sun Paladin Tweaks
- Possessor Tweaks
- Temporal Warden Tweaks
- Mindstar Mindslayer
Addons that I'm not sure about; they could maybe go into ZOmnibus (though it would be a stretch for some), but definitely not ZOmnibus Lite:
- Auto-Usable Wards
- Use Alchemist Gems From Inventory
- Golem Speed Lock
- Staff Infusion
- Worm that Walks as Fast as You
Addons that qualify under some of the reasons for omitting addons from ZOmnibus Lite, like "protection from not paying attention" or "otherwise unavailable information"; they could maybe go into ZOmnibus, but definitely not ZOmnibus Lite: Ooh, Tough Call:
Addons that might be suitable for ZOmnibus or ZOmnibus Lite, but would probably need a game option to turn their effect on/off: Sure, Why Not?
Addons that strike me as purely cosmetic or quality-of-life, and/or have game options to turn off their functionality for anyone who doesn't want it, and so should be perfectly fine in both ZOmnibus and ZOmnibus Lite: So. Any requests?