[1.7] Blurred Mortality Icon

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Agrimley
Yeek
Posts: 12
Joined: Mon Aug 03, 2020 5:56 am
Location: Random, secluded location in Maj’Eyal

[1.7] Blurred Mortality Icon

#1 Post by Agrimley »

Though Blurred Mortality has become a passive talent, it is still added to the hotkey bar once learned; it can’t be activated or deactivated anymore, so the icon isn’t needed there. If listing a passive effect among the sustained ones won’t entail a coding nightmare, it could be moved to the status sidebar: players would still be able to keep track of die_at without opening another screen, by hovering, but that would free a hotkey spot.
Attachments
blurredmortality.jpg
blurredmortality.jpg (23.75 KiB) Viewed 1191 times

nsrr
Sher'Tul
Posts: 1126
Joined: Mon Sep 21, 2015 8:45 pm
Location: Middle of Nowhere

Re: [1.7] Blurred Mortality Icon

#2 Post by nsrr »

Once you have placed a talent on the bar, the game will remember the key for future characters, even if that talent changes to a passive. You can move it off your bar, but it will be placed back for new characters still. I think these are stored in a save file you could delete to prevent this, but I'm not 100% sure on that, which file exactly and how it might impact your keybinds overall.

As for showing on the sustain bar, my personal preference is just to leave it as is and allow people to drag it to their bar if they want a quick way to check the die_at it provides, rather than clutter the status effects bar.

Agrimley
Yeek
Posts: 12
Joined: Mon Aug 03, 2020 5:56 am
Location: Random, secluded location in Maj’Eyal

Re: [1.7] Blurred Mortality Icon

#3 Post by Agrimley »

nsrr wrote:Once you have placed a talent on the bar, the game will remember the key for future characters, even if that talent changes to a passive. You can move it off your bar, but it will be placed back for new characters still.
I thought that could be it, but I had kept the config to check if it would conflict with the new bindings (it doesn’t) and forgot to take it out. Scratch that.
nsrr wrote:As for showing on the sustain bar, my personal preference is just to leave it as is and allow people to drag it to their bar if they want a quick way to check the die_at it provides, rather than clutter the status effects bar.
As for that, I don’t think the one extra icon would clutter it. I don’t remember ever having so many positive effects active that I’d feel a new one might be too many—as for negative effects, which sometimes do get crowded, they have their own row. Having a hotkey bar page filled, on the other hand, happened more often. Still, like you say, I admit it’s a matter of preference.

Post Reply