Hi Zizzo
Have now managed to get character into level 30s, still alive and kicking

Sterling work to get it playable to this degree <applause>
Have summarised a few things below. Sorry there's quite a few!
Error logs:
bash a stuck door (stuck by magelock)
error = "Game version: tome2-0.4.2\
Addons: gond_book-0.3.0, landmark-0.2.0, town_neutral-0.3.0\
\
Lua Error: /mod/class/Game.lua:944: /mod/class/Player.lua

attempt to perform arithmetic on local 'power' (a table value)\
At [C]:-1 \
At [C]:-1 error\
At /mod/class/Game.lua:944 do_in_coroutine\
At /mod/class/Game.lua:1051 \
At /engine/KeyBind.lua:231 "
seen = true
reported = false
got this one when pressing I for inventory - a bit odd; can't work out what's happened here. This is a character ending bug i think...
error = "Game version: tome2-0.4.2\
Addons: gond_book-0.3.0, landmark-0.2.0, town_neutral-0.3.0\
\
Lua Error: /mod/class/Actor.lua

attempt to compare nil with number\
At [C]:-1 __lt\
At /mod/class/Actor.lua:1405 getTalentFullDescription\
At /mod/class/Object.lua:896 getDesc\
At /mod/dialogs/ShowEquipInvenFloor.lua:189 generateList\
At /engine/dialogs/ShowEquipInven.lua:59 init\
At /mod/dialogs/ShowEquipInvenFloor.lua:45 init\
At /engine/class.lua:147 new\
At /mod/class/Player.lua:1300 showEquipInvenFloor\
At /mod/class/Game.lua:1025 \
At /engine/KeyBind.lua:237 "
seen = true
reported = false
Was fighting earth hounds and a blue dragon bat, cast a noxious cloud:
error = "Game version: tome2-0.4.2\
Addons: gond_book-0.3.0, landmark-0.2.0, town_neutral-0.3.0\
\
Lua Error: /engine/interface/ActorTalents.lua:329: /engine/interface/ActorTalents.lua:302: /engine/interface/ActorTalents.lua:164: /mod/class/Actor.lua

attempt to call method 'gsub' (a nil value)\
stack traceback:\
\9/mod/class/Actor.lua

in function 'convertTalentMessage'\
\9/data/timed_effects.lua:369: in function 'on_merge'\
\9/engine/interface/ActorTemporaryEffects.lua:134: in function 'setEffect'\
\9/data/damage_types.lua

in function 'side_effects_post'\
\9/data/damage_types.lua:375: in function 'projector'\
\9/engine/interface/ActorProject.lua:259: in function 'project'\
\9/mod/class/interface/ActorProject.lua:30: in function 'project'\
\9/mod/spell-util.lua

in function </mod/spell-util.lua:2068>\
\9[C]: in function 'xpcall'\
\9/engine/interface/ActorTalents.lua:162: in function </engine/interface/ActorTalents.lua:151>\
At [C]:-1 \
At [C]:-1 error\
At /engine/interface/ActorTalents.lua:329 useTalent\
At /mod/class/NPC.lua:546 useTalent\
At /engine/ai//talented.lua:68 runAI\
At /engine/ai//talented.lua:123 doAI\
At /mod/class/NPC.lua:89 act\
At /engine/GameEnergyBased.lua:129 tickLevel\
At /mod/class/GameEnergyBasedEvilHack.lua:32 tick\
At /engine/GameTurnBased.lua:51 tick\
At /mod/class/Game.lua:633 "
seen = true
reported = false
Other issues:
Wights quest; I think one of the void jumpgates (top middle) directs to the middle of mountain chain; (to the middle chamber, immediately SE of the initial chamber).
chests can be disarmed but not opened. (I guess not fully implemented yet)
summon spell not implemented yet - not essential for my playtesting.
recharge spell not implemented yet
automizer destroys one arrow at a time when there is a stack in the inventory.
are ball lightning, jumping fireball and yellow lights meant to explode on being killed?
4 lembass when on sale ? typo?
Where can boomerangs be sold?
rounded pebble Travak: have found at least 3 now
I think firewall spell only generates persistent flames on the actual square that is targetted rather than the full length of the 'wall'.
Looks like rand-arts automatically tell you what they do when initially identified.. I don't think this is too bad a thing
Inscriptions are available but I don't know if it's possible for them to be recognised by commands e.g. !d!v!k (essential for scrolls of word of recall for instance

)
A cursed Longbow appears to be flagged as 'average' according to automizer
Recalling out of a special level allows you to re-enter the level if you recall to it. Artifacts and unique monsters not recreated though. For what it's worth, I don't think this is a priority to sort; - in fact it could encourage players to beat the special levels, particularly if there was a way to make these particular dungeon levels persistent. Not sure how easy that is; - imagine recalling out of Nameless or the Dim Gates and having to do them again!
Thaumaturgy: wall destruction - I think in the original, wall destruction removed 1 tile of wall in each direction. i.e. if you cast wall creation, and completely surrounded yourself in granite, then wall destruction of whatever level would result in you being in a 3x3 floorspace, still surrounded by granite beyond the little square. Currently, if you have a create wall radius 10, and a wall destruction radius 10, then casting them sequentially will result in complete removal of all of the created wall.
<edit>
Bree dark horseman quest error
error = "Game version: tome2-0.4.2\
Addons: gond_book-0.3.0, landmark-0.2.0, town_neutral-0.3.0\
\
Lua Error: /engine/interface/ActorQuest.lua:42: cannot open /data/quests/bree-nazgul.lua: No error\
At [C]:-1 \
At [C]:-1 error\
At /engine/interface/ActorQuest.lua:42 grantQuest\
At /data/chats/bree-mayor.lua:188 action\
At /engine/dialogs/Chat.lua:97 use\
At /engine/dialogs/Chat.lua:50 fct\
At /engine/ui/VariableList.lua:137 onUse\
At /engine/ui/VariableList.lua:115 \
At /engine/KeyBind.lua:231 receiveKey\
At /engine/ui/Dialog.lua:801 keyEvent\
At /engine/ui/Dialog.lua:510 "
seen = true
reported = true
Level 35 of the Maze. - interesting that the very edge wall doesn't display; - doesn't affect gameplay.
The following error arose after I did a phase door.
error = "Game version: tome2-0.4.2\
Addons: gond_book-0.3.0, landmark-0.2.0, town_neutral-0.3.0\
\
Lua Error: /data/general/objects/artifacts.lua:5447: module 'engine.util.Dialog' not found:\
\9no field package.preload['engine.util.Dialog']\
\9no file '/engine/util/Dialog.lua'\
At [C]:-1 \
At [C]:-1 require\
At /data/general/objects/artifacts.lua:5447 check\
At /mod/class/Object.lua:1376 identify\
At /mod/class/Object.lua:1384 check\
At [string \"return function(self, x, y, what, ...) local ...\"]:1 checkAllEntities\
At /mod/spell-util.lua:940 player_forget_map\
At /data/timed_effects.lua:2138 cbs\
At /mod/class/interface/ActorCallbacks.lua:97 all_cbs\
At /mod/class/interface/ActorCallbacks.lua:121 fireCallbacks\
At /mod/class/Actor.lua:271 act\
At /mod/class/Player.lua:515 act\
At /engine/GameEnergyBased.lua:129 tickLevel\
At /mod/class/GameEnergyBasedEvilHack.lua:32 tick\
At /engine/GameTurnBased.lua:51 tick\
At /mod/class/Game.lua:633 "
seen = true
reported = true
Also in the maze: Identify spell no longer identifies things that aren't in the actual inventory, irrespective of whether the spell level is high enough to do the Radius 1 ID.
The mindcrafter killed the novice priest
error = "Game version: tome2-0.4.2\
Addons: gond_book-0.3.0, landmark-0.2.0, town_neutral-0.3.0\
\
Lua Error: /engine/interface/ActorTalents.lua:329: /engine/interface/ActorTalents.lua:302: /engine/interface/ActorTalents.lua:164: /mod/class/LogDisplay.lua:38: bad argument #1 to 'format' (number expected, got string)\
stack traceback:\
\9[C]: in function 'format'\
\9/mod/class/LogDisplay.lua:38: in function 'logdisplay'\
\9/mod/class/Game.lua:108: in function 'log'\
\9/mod/class/Game.lua:114: in function 'logSeen'\
\9/data/talents/npc/spells.lua

in function </data/talents/npc/spells.lua:1071>\
\9[C]: in function 'xpcall'\
\9/engine/interface/ActorTalents.lua:162: in function </engine/interface/ActorTalents.lua:151>\
At [C]:-1 \
At [C]:-1 error\
At /engine/interface/ActorTalents.lua:329 useTalent\
At /mod/class/NPC.lua:546 useTalent\
At /engine/ai//talented.lua:68 runAI\
At /engine/ai//talented.lua:123 doAI\
At /mod/class/NPC.lua:89 act\
At /engine/GameEnergyBased.lua:129 tickLevel\
At /mod/class/GameEnergyBasedEvilHack.lua:32 tick\
At /engine/GameTurnBased.lua:51 tick\
At /mod/class/Game.lua:633 "
seen = true
reported = false
This error on starting a new level (L36, there might have been a fate attached to this dungeon level possibly???)
error = "Game version: tome2-0.4.2\
Addons: gond_book-0.3.0, landmark-0.2.0, town_neutral-0.3.0\
\
Lua Error: /mod/class/interface/PlayerFates.lua:222: attempt to index global 'def' (a nil value)\
At [C]:-1 __index\
At /mod/class/interface/PlayerFates.lua:222 checkFates\
At /mod/class/Game.lua:580 changeLevel\
At /mod/class/Game.lua:1136 \
At /engine/KeyBind.lua:243 "
seen = true
reported = false
Entered a store in Minas Anor
error = "Game version: tome2-0.4.2\
Addons: gond_book-0.3.0, landmark-0.2.0, town_neutral-0.3.0\
\
Lua Error: /engine/dialogs/ShowStore.lua:75: attempt to index field 'chars' (a nil value)\
At [C]:-1 __index\
At /engine/dialogs/ShowStore.lua:75 on_input\
At /engine/KeyCommand.lua:72 receiveKey\
At /engine/ui/Dialog.lua:802 keyEvent\
At /engine/ui/Dialog.lua:510 "
seen = true
reported = false
Think the Phial of undeath might have been created twice; - it's a house quest item at the moment.
Does Holy fire actually do anything? - I thought it did double damage to evil but might be mistaken. 140 damage listed; - and 140 damage done.
Illusory Castle - wouldn't load; - in truth I accidentally went on it rather than purposely trying to explore, but it crashed the game.