So what to do about The Master's infinite summons (bug?)

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lightelmo80
Low Yeek
Posts: 7
Joined: Sun Jan 26, 2014 4:30 am

So what to do about The Master's infinite summons (bug?)

#1 Post by lightelmo80 »

Hello. First time playing after a bit of a hiatus and I'm back on insane difficulty. After getting to the Master and fighting after a while I noticed he does not seem to have a summon limit. After getting him down a bit he summons and then teleports away. I go back up and then down to try again and he summons...after fighting a bit more he then summons again getting well over 10 summons out just in line of sight. After using track he has more from previous summons and I counted 20 + 2 will o' wisps (that were not moving for some reason) after using track. I go back down and I see that all around 20 of them have the surge of undeath buff on them so I'm sure that they are summons. He then teleports to in front of the stairs and.....You guessed it summons more. I hope this is just a bug...how to deal with this if not? I fought Celia and she seemed to respect the summon limit. This behavior of tele to where I am summon and then back off and heal is just ridiculous. I don't remember this in the previous versions. I am summoner if it helps.

whitelion
Thalore
Posts: 167
Joined: Mon Mar 12, 2018 7:32 am

Re: So what to do about The Master's infinite summons (bug?)

#2 Post by whitelion »

I noticed too that he can easily rack up summon numbers that are way beyond what a PC necromancer can do. Even if he has create minions at TL 20 or something plus essence of the dead, it looks from the code like the max number of minions should scale like log(TL), so he still shouldn't be able to summon 3x the number that a PC necromancer with TL 6.5 in create minions can. There should be diminishing returns, so it seems like something is up.

lightelmo80
Low Yeek
Posts: 7
Joined: Sun Jan 26, 2014 4:30 am

Re: So what to do about The Master's infinite summons (bug?)

#3 Post by lightelmo80 »

Yeah I do think something is up. Especially considering I fought Celia and she has the absurd talent level scaling of insane but she did not seem to go over the 7 minion limit. Every time The Master summons he summons 7 no matter how many he already has out. Anybody else think this is a bug? And how would I go about reporting it? Do I attach my save file in a bug report since there are no error messages in this bug (Since it's a not working as intended bug)?

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: So what to do about The Master's infinite summons (bug?)

#4 Post by Frumple »

If there's anything causing it, I'd guess it's the lines going

Code: Select all

	summon = {
		{type="undead", number=2, hasxp=true},
	},
having some kind of odd interaction with create minions. Normally that seems to be in place to put some sort of limit or modifier on the NPC summon talent some critters have, but the Master hasn't had that since it was given the necromancer levels, iirc. If graveyard lady isn't having the problem, well, that's the only thing that looks like it might be particularly out of place eyeballing the two's code.

It's either that or hidden resources, I guess. Don't quite have the gumption in me to fire up a necromancer to check to see if there's a neat trick there involving that and create minions.

E: Oh, and yeah, you'd just make a post in the bugs subforum thing detailing what's going on. Save might not hurt (and the behavior may be intentional, I guess -- the Master is supposed to be a pretty special boss), but it's not a hard issue to check and I'll confirm it's happening on my end, too, at the absolute least in dev mode with a bunch of addons running, heh. I think I've been seeing the behavior for a while now... I just never really cared or thought it was particularly out of line for the Master, chief macguffin guard of the west, to have the ability to spew out unlimited minions :P

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