Hi everyone.
Just got Tales and am having a blast.
Unfortunately due to some very unlucky timing, I'd experienced a brief brownout while playing with my Archmage after unlocking the Wildfire school, but before saving.
When I resumed playing, my Archmage did not have the Wildfire school available to him, and reloading has not proven successful in making it appear.
I assume this bug consists of the Wildfire school being unlocked only once for the unlocking Archmage when the pyromancer achievement is acquired, and that the game does not check on loading whether or not he has the spell schools he should, applying them as necessary (perhaps this is true for all schools you unlock with a character).
Wildfire School Bug?
Moderator: Moderator
Re: Wildfire School Bug?
When you unlock wildfire your current character doesn't get it, only future ones will
I write guides and make addons too now, apparently
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
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- Posts: 2
- Joined: Fri May 25, 2018 9:53 am
Re: Wildfire School Bug?
Damn, seriously? I was counting on having Wildfire access.Cathbald wrote:When you unlock wildfire your current character doesn't get it, only future ones will
Re: Wildfire School Bug?
I know that this is an old thread, but no one responded to the request for confirmation above and searching the forum doesn't offer any further clarity. This thread suggests that Wildfire will be available if you're playing an Archmage when you unlock it.
So could someone please confirm whether this is the case?
While I'm at it, can I clarify a related question? Looking at the Achievements list seems to suggests that Difficulty & Permadeath settings also matter for the unlock (so damage done on Insane/Rougelike doesn't add to damage done at Nightmare/Adventure). Is that right?
So could someone please confirm whether this is the case?
While I'm at it, can I clarify a related question? Looking at the Achievements list seems to suggests that Difficulty & Permadeath settings also matter for the unlock (so damage done on Insane/Rougelike doesn't add to damage done at Nightmare/Adventure). Is that right?
Re: Wildfire School Bug?
Code: Select all
newAchievement{
name = "Pyromancer",
desc = [[Unlocked Archmage class and did over one million fire damage (with any item/talent/class).]],
show = "full",
mode = "world",
can_gain = function(self, who, dam)
self.nb = (self.nb or 0) + dam
return self.nb > 1000000 and profile.mod.allow_build.mage
end,
track = function(self) return tstring{tostring(math.floor(self.nb or 0))," / 1000000"} end,
on_gain = function(_, src, personal)
game:setAllowedBuild("mage_pyromancer", true)
local p = game.party:findMember{main=true}
if p.descriptor.subclass == "Archmage" then
if p:knowTalentType("spell/wildfire") == nil then
p:learnTalentType("spell/wildfire", false)
p:setTalentTypeMastery("spell/wildfire", 1.3)
end
end
end,
}
Re: Wildfire School Bug?
Well I didn't get spell/ice on my necro.
Having to reroll your character on insanity because of something like this just is awful design.
Having to reroll your character on insanity because of something like this just is awful design.
Re: Wildfire School Bug?
The Cryomancer achievement only granting the Ice category to Archmage and not Necromancer is an oversight, not by design.
Not reporting the bug is terrible.
And you were not forced to reroll your character.
Not reporting the bug is terrible.
And you were not forced to reroll your character.
My feedback meter decays into coding. Give me feedback and I make mods.