New Arcane Blade Unlocks

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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overgoat
Wyrmic
Posts: 288
Joined: Mon Sep 19, 2011 1:20 pm

New Arcane Blade Unlocks

#1 Post by overgoat »

One of my favorite parts of this game is unlocking new things for classes to give more replayability. For Arcane Blade I was thinking it'd be cool to be able to unlock a few additional skill trees which would then become compatible with Arcane Combat.

Some ideas:
Maybe corruption trees if they side with the Grand Corrupter while playing an Arcane Blade. Soul rot or Blood Grasp with Arcane Combat would be fun.

Perhaps the same thing some Chronomancy/Matter skills like Dust to Dust?

I'm not sure what skills would be good candidates, but unlocks for the DLCs to add new flavor would be interesting.

SDY
Higher
Posts: 64
Joined: Sun Jan 18, 2015 8:23 pm

Re: New Arcane Blade Unlocks

#2 Post by SDY »

It’d be hard to compete with Stone as an unlock tree for Arcane Blade casting, as many other spell categories don’t have that strong single spell and support.

The class evolutions seem to be a better tool for breathing variety into old classes as they’re a bigger investment and can justify more of a shift in play. Wyrmic has gotten a few new categories over the years and just adding those categories don’t seem to encourage much variety in play.

I like the concept of having more non-cosmetic unlocks, in general, but I’d throw them at classes that need some love (e.g. skirmisher, alchemist) rather than Arcane Blade, which already has some diversity of builds and already sees a meaningful amount of play.

Phantomfrettchen
Halfling
Posts: 83
Joined: Mon Apr 10, 2017 3:39 pm

Re: New Arcane Blade Unlocks

#3 Post by Phantomfrettchen »

How do you feel about Water for an AB? I mean it doesn't have freeze anymore and hauling Ice shards seems like a fun thing to do.

SDY
Higher
Posts: 64
Joined: Sun Jan 18, 2015 8:23 pm

Re: New Arcane Blade Unlocks

#4 Post by SDY »

One thing that’d probably be easy to do is just expand the number of spells available to cat using the AB talent - that’d allow people playing Adventurer to experiment as they see fit.

The “what if class X had category Y?” situation is part of why Adventurer exists, but it’s limited in the case of AB in that the core ability has to be able to do the interaction.

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: New Arcane Blade Unlocks

#5 Post by Frumple »

Incidentally, there's addons that do that, up to and including expanding it beyond spells. They make adventurer builds in particular extra fun, but even plain AB got a lot out of it. Being able to trigger tinker granted talents on arcane combat procs is a hoot.

... also, somewhere or another I cludged up an "orb of many punches" add-on for personal use. Just gave you T5 arcane combat attached to an in-inventory item, straight from the start. Balance can go home, my punches shoot punches :lol:

overgoat
Wyrmic
Posts: 288
Joined: Mon Sep 19, 2011 1:20 pm

Re: New Arcane Blade Unlocks

#6 Post by overgoat »

I admit this idea originated by playing with a weird Adventurer build and a desire for more options. I'll definitely check out that addon! With that said though, it would be fun if the DLCs added new flavor to other old classes like they have with Wyrmics. I really like the unlocks that require to playing classes you may have ignored for a long time. I wouldn't disagree other classes could use love more, but the more the merrier!

overgoat
Wyrmic
Posts: 288
Joined: Mon Sep 19, 2011 1:20 pm

Re: New Arcane Blade Unlocks

#7 Post by overgoat »

Frumple wrote:Incidentally, there's addons that do that, up to and including expanding it beyond spells.
@Frumple Do you know the name of that addon? I looked and didn't find one that seemed matched that.

Thanks!

whitelion
Thalore
Posts: 167
Joined: Mon Mar 12, 2018 7:32 am

Re: New Arcane Blade Unlocks

#8 Post by whitelion »

Adventurous Arcane Combat adds many more beam/bolt attacks as options. Not sure if it works with 1.6 though.

overgoat
Wyrmic
Posts: 288
Joined: Mon Sep 19, 2011 1:20 pm

Re: New Arcane Blade Unlocks

#9 Post by overgoat »

whitelion wrote:Adventurous Arcane Combat adds many more beam/bolt attacks as options. Not sure if it works with 1.6 though.
Thanks! It does seem to work with 1.6.6 so far. Haven't played very far with it, but seems to be working so far.

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: New Arcane Blade Unlocks

#10 Post by Frumple »

There's that one, as well as this one, though the comments suggest it might have broke with 1.6. That one is at least one of them that offered the option to expand AC beyond spells, so it'd be a shame if it's busted...

overgoat
Wyrmic
Posts: 288
Joined: Mon Sep 19, 2011 1:20 pm

Re: New Arcane Blade Unlocks

#11 Post by overgoat »

Frumple wrote:There's that one, as well as this one, though the comments suggest it might have broke with 1.6. That one is at least one of them that offered the option to expand AC beyond spells, so it'd be a shame if it's busted...
That one gives a Lua Error when trying to start a new game :(

Chronosplit
Archmage
Posts: 318
Joined: Fri Oct 09, 2015 2:27 pm

Re: New Arcane Blade Unlocks

#12 Post by Chronosplit »

I think that an AB evolution should focus on elements that aren't Physical, so it can give Flame/Lightning a fighting chance. But that's just me. Once again it's pretty hard to beat Earthen Missiles, and giving AB the Wildfire tree for example would just make one a worse Archmage. Storm might be entertaining and could provide some crowd control with the Hurricane proc, but that's about it.

Maybe darkness/temporal with a Cults themed evolution, since Archmage gets Embers? But then again that might even be more for Shadowblade.

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