Finally updated. Sorry for the delay on Woodsman and Shoot.
Feature Changes:
Druids now start with a Manasurge Rune in their inventory.
Inverted Manasurge Rune now gives mana regen on rest.
Technique/Staff Combat category removed. Druid now has access to the normal Staff Combat category. Arcanum now contains an upgrade for Spell/Staff Combat.
Cunning/Herbalism upgraded.
Druid categories are now available in the Academy. (If you are running Arcanum.)
Woodsman starting talents make more sense.
New Staff Flavour option: Wildstaff. Choose between Nature, Lightning, Acid or Light damage.
1.6 Updates:
Updated Psiclaws to new standards.
Razor Claws rescaled to a limiting function since its a Res Pen source. (It was also scaling with Mindpower without saying that. Very naughty.)
Bow Flexibility updated for new system in 1.6.
Flyby Slash, Claw Dance, Root Lash, Blink Claw and Blood Gush have gained the ability to attack with your shield.
Wing Buffet, Antimagic Breath, Temporal Breath and Sanguine Breath now benefit from Chromatic Fury. Temporal Breath now scales with Magic by default so that the Willpower scaling isn't a double-up.
Antimagic Breath now scales with Strength by default so that the Willpower scaling isn't a double-up.
I'm not going to edit Chromatic Fury to also apply to Temporal damage, because the talent is messed up. (I also don't know if that should mean I add Arcane damage to it so that Antimagic Breath gets an extra bonus. At that point it would just be missing Light damage.

)
Bug Fixes:
Woodsman really start with Shoot now.
Dread Howl now applies the new Panicked effect, instead of exploding the universe.
Werebeast start no longer explodes. Still gets blood everywhere.
Zigur entry glitch corrected.
Prism-Light now grants the Create Natural Gems talent (instead of it only being a Druid starting talent).
Corrected Oozesplosion to use Mindpower, not Spellpower...
Tweaks:
Rewritten the scaling in the Eyal's Embrace category to be less archaic and more like similar existing talents.
Rebalanced Woodcutters Bane.
Scaling and description of Tangling Roots updated. It also no longer slows you.
Rebalanced Rabid Fury.
Small upwards nudge to some Wild-Gift/Hunter values.
Tweaked a few numbers in Cunning/Woodcraft and Technique/Bow-Flexibility.
Corrected how long it takes to use Revitalise. It wasn't supposed to take 8-40 turns to use this talent...
Tweaked some talent progression and strength in Wild-Gift/Symbiant.
Added some new stuff from existing summon code to my two extra ones. I have no idea what those lines even do.

My feedback meter decays into coding. Give me feedback and I make mods.