[1.6.6] Game becomes unplayable when enemy acts
Moderator: Moderator
[1.6.6] Game becomes unplayable when enemy acts
When this randboss that generated in Sandworm Lair acts, the game becomes unplayable. No keyboard or mouse commands do anything, and no talents can be used. Attempted to quit to the main menu briefly flashes a LUA error, but the whole game crashes before I can copy or send it.
I took some screenshots of the enemy in question.
This is the second time this has happened. Another time it happened with another randboss in Heart of Gloom. In both cases, the game become unplayable, and I couldn't figure out any way to get things unstuck. Force quitting can reset to the start of the area, but the bug always happens once this enemy acts, and so at best on this character Sandworm Lair is permanently unplayable.
I took some screenshots of the enemy in question.
This is the second time this has happened. Another time it happened with another randboss in Heart of Gloom. In both cases, the game become unplayable, and I couldn't figure out any way to get things unstuck. Force quitting can reset to the start of the area, but the bug always happens once this enemy acts, and so at best on this character Sandworm Lair is permanently unplayable.
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Re: [1.6.6] Game becomes unplayable when enemy acts
Did you find anything in the te4.log file? If it an infinite loop sort of issue it probably logs it.
Re: [1.6.6] Game becomes unplayable when enemy acts
I forced the error again and attached the te4.log and character log. It does look like there is an error in the te4.log, but I don't know what it means. I had to compress the logs to get under the file size limit.
- Attachments
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- te4_log.rar
- (123.98 KiB) Downloaded 230 times
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- last_log.rar
- (29.25 KiB) Downloaded 224 times
Re: [1.6.6] Game becomes unplayable when enemy acts
Some bug with Flamethrower, can't really tell what specifically.
Code: Select all
[ARCHERY ACQUIRE TARGETS WITH] strafer's dwarven-steel steamgun of tinkering (#STATBONUS#) pouch of dwarven-steel shots of crippling overgrown dwarven-steel steamgun nil
[SHOOT] speed 1 => 1000
[SOUND] loading from /data/sound/talents/rocket_pod.ogg :=: unknown file
[ARCHERY SHOOT] Gonne the gigantic sandworm tunneler 426497 using weapon: strafer's dwarven-steel steamgun of tinkering (#STATBONUS#) ammo: pouch of dwarven-steel shots of crippling offweapon: overgrown dwarven-steel steamgun pf_weapon: nil
[ARCHERY SHOOT dofire] Shooting weapon: strafer's dwarven-steel steamgun of tinkering (#STATBONUS#) to: 318 11
Adding entity 1076192 after 426497
[ARCHERY SHOOT dofire] Shooting weapon: overgrown dwarven-steel steamgun to: 318 11
Adding entity 1076193 after 426497
[Actor:move] 674014 huge sandworm burrower move from 205 8 to 206 8
[target_simple AI] 426497 Gonne the gigantic sandworm tunneler selecting NEW TARGET 318 11 5619 Mindthief
[use_tactical AI] === Action Selected: 426497 Gonne the gigantic sandworm tunneler attack talent:T_HW_FLAMETHROWER
[LOG] Gonne the gigantic sandworm tunneler activates #{bold}##ORANGE#Flamethrower#LAST#.
[ARCHERY ACQUIRE TARGETS WITH] strafer's dwarven-steel steamgun of tinkering (#STATBONUS#) pouch of dwarven-steel shots of crippling overgrown dwarven-steel steamgun nil
[SHOOT] speed 1 => 1000
##Use Talent Lua Error## T_HW_FLAMETHROWER Actor: 426497 Gonne the gigantic sandworm tunneler
Lua Error: /engine/interface/ActorTalents.lua:329: /engine/interface/ActorTalents.lua:302: /engine/interface/ActorTalents.lua:197: /data-orcs/talents/steam/heavy-weapons.lua:198: attempt to index a nil value
stack traceback:
/data-orcs/talents/steam/heavy-weapons.lua:198: in function 'fire_flamethrower'
/data-orcs/talents/steam/heavy-weapons.lua:105: in function </data-orcs/talents/steam/heavy-weapons.lua:103>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:196: in function </engine/interface/ActorTalents.lua:184>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:329
At /mod/ai//improved_tactical.lua:1081
At /mod/class/interface/ActorAI.lua:70 runAI
At /mod/ai//improved_tactical.lua:1142
At /mod/class/interface/ActorAI.lua:70 doAI
At /mod/class/NPC.lua:77 act
At /engine/GameEnergyBased.lua:129 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1534
---------------- Stack Dump ----------------
Re: [1.6.6] Game becomes unplayable when enemy acts
I guess it's the same bug that make my Anni unplayable, as it can't shoot now. Happened when met some tinker-based mobs in HoG.
English isn't my native language.
Re: [1.6.6] Game becomes unplayable when enemy acts
This appears to be a general problem with the game for me at least. Happened for a third time with Sandworm Queen.
This has ended my last 3 runs, so I think I'm going to stop playing until it is addressed. If I'm the only one experiencing this I guess it could be a problem with my install, but I didn't change anything and it started with 1.6.6.
Code: Select all
[LOG] Sandworm Queen uses #{bold}##YELLOW#Pheromones.#{normal}##LAST#
##Use Talent Lua Error## T_SUMMON_CONTROL Actor: 465925 Sandworm Queen
Lua Error: /engine/interface/ActorTalents.lua:329: /engine/interface/ActorTalents.lua:302: /engine/interface/ActorTalents.lua:164: /data/talents/gifts/summon-utility.lua:381: attempt to call field 'getDur' (a nil value)
stack traceback:
/data/talents/gifts/summon-utility.lua:381: in function </data/talents/gifts/summon-utility.lua:375>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:162: in function </engine/interface/ActorTalents.lua:151>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:329
At /mod/ai//improved_tactical.lua:1081
At /mod/class/interface/ActorAI.lua:70 runAI
At /mod/ai//improved_tactical.lua:1142
At /mod/class/interface/ActorAI.lua:70 doAI
At /mod/class/NPC.lua:77 act
At /engine/GameEnergyBased.lua:129 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1534
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
FROM /mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua loading previous!
Lua Error: /engine/dialogs/ShowErrorStack.lua:43: attempt to index field 'author' (a nil value)
At [C]:-1 __index
At /engine/dialogs/ShowErrorStack.lua:43 init
At /engine/class.lua:147 new
At /engine/Game.lua:287 tick
At /engine/GameEnergyBased.lua:60 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1534
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/dialogs/ShowErrorStack.lua:43: attempt to index field 'author' (a nil value)
At [C]:-1 __index
At /engine/dialogs/ShowErrorStack.lua:43 init
At /engine/class.lua:147 new
At /engine/Game.lua:287 tick
At /engine/GameEnergyBased.lua:60 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1534
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/dialogs/ShowErrorStack.lua:43: attempt to index field 'author' (a nil value)
At [C]:-1 __index
At /engine/dialogs/ShowErrorStack.lua:43 init
At /engine/class.lua:147 new
At /engine/Game.lua:287 tick
At /engine/GameEnergyBased.lua:60 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1534
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/dialogs/ShowErrorStack.lua:43: attempt to index field 'author' (a nil value)
At [C]:-1 __index
At /engine/dialogs/ShowErrorStack.lua:43 init
At /engine/class.lua:147 new
At /engine/Game.lua:287 tick
At /engine/GameEnergyBased.lua:60 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1534
- Attachments
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- te4_log.rar
- (136.64 KiB) Downloaded 228 times
Re: [1.6.6] Game becomes unplayable when enemy acts
That is a different bug. So you may not have won the game, but you caught two bugs. 

My feedback meter decays into coding. Give me feedback and I make mods.
Re: [1.6.6] Game becomes unplayable when enemy acts
Wow I guess I hit the jackpot then haha. Either way, the behavior of this one as far as the user experience was about the same. Can't input commands and the game greatly slows down and crashes if you push the issue.HousePet wrote:That is a different bug. So you may not have won the game, but you caught two bugs.
Re: [1.6.6] Game becomes unplayable when enemy acts
Just experienced the same bug and fixed it for myself.
File: tome.team -> \data\talents\gifts\summon-utility.lua
Line 381 and Line 389: t.getDur should be t.getDuration
File: tome.team -> \data\talents\gifts\summon-utility.lua
Line 381 and Line 389: t.getDur should be t.getDuration
Re: [1.6.6] Game becomes unplayable when enemy acts
Confirm that does fix the second bug I reported.
However, if you do this you can't play online because your module hash is invalid.
However, if you do this you can't play online because your module hash is invalid.
Re: [1.6.6] Game becomes unplayable when enemy acts
Have the same error however it occurs for me whenever I mouse over the 4th talent in the Summoner tree under Wild-gift/Summoning(utility).