Weapon damage in 1.6.5

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visage
Archmage
Posts: 345
Joined: Fri Jan 10, 2014 4:09 pm

Weapon damage in 1.6.5

#1 Post by visage »

So, 1.6.5 changes the weapon damage calculation (again). According to the description of the change the expected effects are to make weapon tier more important, to nerf mindstars in the lategame, and to generally increase weapon damage.

Just how much of a change is this to most lategame weapons? Are mindstars dead as a source of weapon damage?

visage
Archmage
Posts: 345
Joined: Fri Jan 10, 2014 4:09 pm

Re: Weapon damage in 1.6.5

#2 Post by visage »

I've run some numbers on the damage changes.

Assuming I've got this correct, then looking at the output of combatDamage:

A character with 150 strength swinging a greatsword with combat training at 6.5 gets:
T5: 238.8 in 1.6.5 vs 231.2 in 1.6.4
T1: 149.5 in 1.6.5 vs 196.2 in 1.6.4

A character with 100 Will, 100 Cunning, Superpower, 50 strength, and Mindstar Mastery at 6TL, gets the following with mindstars:
T5: 132.3 in 1.6.5 vs 169.9 in 1.6.4
T1: 85.4 in 1.6.5 vs 159.6 in 1.6.4.

whitelion
Thalore
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Joined: Mon Mar 12, 2018 7:32 am

Re: Weapon damage in 1.6.5

#3 Post by whitelion »

What about something like the tentacle damage from Writhing One? Does that even have a tier?

visage
Archmage
Posts: 345
Joined: Fri Jan 10, 2014 4:09 pm

Re: Weapon damage in 1.6.5

#4 Post by visage »

whitelion wrote:What about something like the tentacle damage from Writhing One? Does that even have a tier?
For the above numbers, I took the average value for power from object definition files. A T5 greatsword lists a power range of 58-66 in that file, so I used 62.

Looking in the character vault, seems that Mutated Hand at max level and 6.5TL has a power range of 47.6-66.7, with a training multiplier of +57%. Plugging that in, and asserting a character with Arcane Might, 100 Magic/Spellpower, and 100 Strength, I'm getting numbers of 198.7 in 1.6.5 and 195.4 in 1.6.4.

whitelion
Thalore
Posts: 167
Joined: Mon Mar 12, 2018 7:32 am

Re: Weapon damage in 1.6.5

#5 Post by whitelion »

So more or less the same. Thanks for doing the math on that.

visage
Archmage
Posts: 345
Joined: Fri Jan 10, 2014 4:09 pm

Re: Weapon damage in 1.6.5

#6 Post by visage »

One thing that just occurred to me: this means that it's now more important for brawlers to use metal gloves than leather ones, right?

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