Happened when after fight used 2 steam generators, while was poisoned.
After using second steam gen durability suddenly dropped till 9 from max 179 or almost max.
Also, notice that in log exoskeleton recieved negative damage - I often noticed that when was using Lightning Web, but not always.
Now I got my exoskeleton durability higher than its max value.
Log has negative damage to exo everywhere.
This one is I actually like!
Upd: also Devouring Flame from that mob during fight with who I got that excessive exo durability, somehow healed me after fight, while log stated it healed that mob.
I'm sure now it's DoT effects - disease with 40 damage hit my exoskeleton for -100 damage through flat resistance that was far more then 40.
Sadly, now exoskeleton works only in half of fights where enemies don't use DoT on you.
Which one?
Negative damage? No, I don't think so.
Also, what about losing durability after fight, when you have some DoT on you?
Maybe it caused by Lightning Web even if it isn't active?
I'll look closely if something wrong happens without Lightning Web.
Yeah. Currently there's a bug with Lightning Web where it doesn't cap the 'absorbed' value at the damage dealt. So even getting hit by a tiny amount of damage with web causes the 'absorbed' value to be the full % block of your shield. The calculation means this gets passed to Exoskeleton as a negative number, which is what you're seeing in the log.
It getting more max life than the cap is weird, as there's a sanity check each time you act that should reset it to the max. Might display that for 1 turn though before it resets.
Well, I noticed that durability over the maximum value happened in fights with Cultist's based mobs.
Maybe that the case - all these debuffs Cultist has?