[1.6] Lifeless Rush odd behaviour

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Elkan
Archmage
Posts: 336
Joined: Wed Aug 08, 2007 12:23 pm

[1.6] Lifeless Rush odd behaviour

#1 Post by Elkan »

Using Lifeless Rush when at zero charges will work as intended, setting the number to the maximum you can hold, however if your charges are greater than zero, it will increase the count by one, rather than setting it to maximum as the talent states, leading to much weaker results if you only have one or two charges left.

Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: [1.6] Lifeless Rush odd behaviour

#2 Post by Cathbald »

Agreed, was already present in 1.5 and wasn't fixed with Embers update
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

darkgod
Master of Eyal
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Re: [1.6] Lifeless Rush odd behaviour

#3 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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