Tinker in Main Compaign

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Quidix
Wayist
Posts: 28
Joined: Mon Apr 17, 2017 2:27 pm

Tinker in Main Compaign

#1 Post by Quidix »

It has always frustrating me how critical category such as tinker (injector access, physics / chemistry) is locked behind an unreliable escort in the main campaign.

I'd suggest one of the following:
  • Remove tinker escort - at least it's a clear baseline
  • Make each escort only appear once - at least all characters will have a chance (ie same one can't appear several times)
  • Include the tinker trees (injector access, physics / chemistry) in the new World Knowledge prodigy

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Tinker in Main Compaign

#2 Post by HousePet »

I'm puzzled about how it is critical when it shouldn't really exist in the main campaign anyway.
My feedback meter decays into coding. Give me feedback and I make mods.

Quidix
Wayist
Posts: 28
Joined: Mon Apr 17, 2017 2:27 pm

Re: Tinker in Main Compaign

#3 Post by Quidix »

As mentioned, one option was indeed to just remove it from main campaign.

GlassGo
Uruivellas
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Location: From Russia with atchoum!

Re: Tinker in Main Compaign

#4 Post by GlassGo »

That will cut down divercity of builds, cause I have found EoR a bit of boring last time I played it, and like, if I need to play through it in order to play Tinker - well, that's not very inspiring...
English isn't my native language.

Cathbald
Uruivellas
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Re: Tinker in Main Compaign

#5 Post by Cathbald »

i'm always surprised tinkers are available in AoA, it goes totally against the lore so i would have thought DG wouldn't include it and this would be an addon only thing.
a lot of things people want that go against DG's plan he always says people can just make an addon if they want
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

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Snarvid
Spiderkin
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Joined: Mon Mar 28, 2011 12:42 pm

Re: Tinker in Main Compaign

#6 Post by Snarvid »

As far as I can tell, Select First Escort mod is still working fine in 1.6. Then just go under gameplay options, second tab, pick tinker, and done.

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