Nullpack 2019-02-21: Gravitic Infantry

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marshmallowpeep
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Re: Nullpack 2019-01-31: Trim the Shrubs Release

#346 Post by marshmallowpeep »

With the pruning, Vector no long has any weapon mastery.

The 20% con mod Blood Mage's Blood Spear is supposed to add to your staff when sustained doesn't seem to be happening.

Doctornull
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Re: Nullpack 2019-01-31: Trim the Shrubs Release

#347 Post by Doctornull »

marshmallowpeep wrote:With the pruning, Vector no long has any weapon mastery.
Argh you are absolutely correct. Fixing now.
marshmallowpeep wrote:The 20% con mod Blood Mage's Blood Spear is supposed to add to your staff when sustained doesn't seem to be happening.
Huh, let me look into that. Didn't think that the +% code had changed.

... the Combat:getDammod:subs hook is no longer being called ...

I'll need to add a different benefit until that gets fixed (or until I can figure out a new way to get that effect). For now I'll remove the text.


Thanks for reporting these.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Doctornull
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Re: Nullpack 2019-01-31: Trim the Shrubs Release

#348 Post by Doctornull »

Aaaaaand done.

Uploaded v1.2.1 to te4.org, not uploading to Steam until there's some new content.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Quetz
Cornac
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Joined: Thu Jul 12, 2018 1:43 am

Re: Nullpack 2019-01-31: Trim the Shrubs Release

#349 Post by Quetz »

Since Spire Wyrmic is disabled, please grey out Spine of the Spire from artifact lists. It's causing error on cursor hovering.

Doctornull
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Re: Nullpack 2019-01-31: Trim the Shrubs Release

#350 Post by Doctornull »

Quetz wrote:Since Spire Wyrmic is disabled, please grey out Spine of the Spire from artifact lists. It's causing error on cursor hovering.
Or I could fix it.

Thanks for the report.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Doctornull
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Re: Nullpack 2019-01-31: Trim the Shrubs Release

#351 Post by Doctornull »

Fixed and uploaded.

Turns out someone decided that the 1.4 Mindslayer talent "Mind Hook" should be named "Mindhook" in 1.5 -- removing the space broke anything that used the previous spelling.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Doctornull
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Re: Nullpack 2019-01-31: Trim the Shrubs Release

#352 Post by Doctornull »

marshmallowpeep wrote:The 20% con mod Blood Mage's Blood Spear is supposed to add to your staff when sustained doesn't seem to be happening.
This is now fixed.

Not sure how it worked before, but it's working now.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Thexare
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Re: Nullpack 2019-01-31: Trim the Shrubs Release

#353 Post by Thexare »

Glad you're back. Unfortunately my greeting is attached to a bug report.

Code: Select all

[LOG]	Innceth casts Siphon Vigor.
[SPELL CRIT %]	1.6
##Use Talent Lua Error##	T_NULL_SIPHON_VIGOR	Actor:	5094	Innceth
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:162: in function </engine/interface/ActorTalents.lua:149>
Lua Error: /engine/interface/GameTargeting.lua:133: /engine/interface/ActorTalents.lua:162: /data-nullpack/talents/debility.lua:199: attempt to index local 'act' (a nil value)
stack traceback:
	/data-nullpack/talents/debility.lua:199: in function 'damtype'
	/engine/interface/ActorProject.lua:218: in function 'project'
	/data-nullpack/talents/debility.lua:192: in function </data-nullpack/talents/debility.lua:182>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/GameTargeting.lua:133 fct
	At /engine/interface/GameTargeting.lua:139 targetMode
	At /engine/interface/GameTargeting.lua:276 targetMouse
	At /mod/class/Game.lua:2440 fct
	At /engine/Mouse.lua:58 
What confuses me is that it doesn't always do this, and I can't figure out any pattern. In one case, I was firing down a corridor but there was only one target; firing at a different angle that still only hit that one target worked. In other situations that didn't change anything, so I don't think it's actually targeting but I don't really know.

I'm at a loss. Hopefully it's not a mod conflict.

When this error pops, nothing happens - the ability doesn't fire, the turn doesn't proceed, etc. Most of the attempts were against a rare mob that was causing me some issues, but this log's actually from a bog standard cave bear (or some other bear).

Further testing: The error can happen even when nothing's in the targeting cone.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Nullpack 2019-01-31: Trim the Shrubs Release

#354 Post by Doctornull »

Thexare wrote:Glad you're back. Unfortunately my greeting is attached to a bug report.

Code: Select all

[LOG]	Innceth casts Siphon Vigor.
[SPELL CRIT %]	1.6
##Use Talent Lua Error##	T_NULL_SIPHON_VIGOR	Actor:	5094	Innceth
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:162: in function </engine/interface/ActorTalents.lua:149>
Lua Error: /engine/interface/GameTargeting.lua:133: /engine/interface/ActorTalents.lua:162: /data-nullpack/talents/debility.lua:199: attempt to index local 'act' (a nil value)
stack traceback:
	/data-nullpack/talents/debility.lua:199: in function 'damtype'
	/engine/interface/ActorProject.lua:218: in function 'project'
	/data-nullpack/talents/debility.lua:192: in function </data-nullpack/talents/debility.lua:182>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/GameTargeting.lua:133 fct
	At /engine/interface/GameTargeting.lua:139 targetMode
	At /engine/interface/GameTargeting.lua:276 targetMouse
	At /mod/class/Game.lua:2440 fct
	At /engine/Mouse.lua:58 
What confuses me is that it doesn't always do this, and I can't figure out any pattern. In one case, I was firing down a corridor but there was only one target; firing at a different angle that still only hit that one target worked. In other situations that didn't change anything, so I don't think it's actually targeting but I don't really know.

I'm at a loss. Hopefully it's not a mod conflict.

When this error pops, nothing happens - the ability doesn't fire, the turn doesn't proceed, etc. Most of the attempts were against a rare mob that was causing me some issues, but this log's actually from a bog standard cave bear (or some other bear).

Further testing: The error can happen even when nothing's in the targeting cone.
Gimmie one sec...

Nope that's 100% mine.

I added code to % chance Mark anyone in the cone, but I put it on the wrong line -- outside the part where the target is confirmed to exist.

Fixing...

Done. Uploaded.

Thanks for the report.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

smithfield
Halfling
Posts: 111
Joined: Wed May 23, 2012 1:19 am

Re: Nullpack 2019-01-31: Trim the Shrubs Release

#355 Post by smithfield »

Thought you might want to know about this
https://te4.org/games/addons/tome/bastion

and thank you for the kindness with which you communicate.

Thexare
Halfling
Posts: 105
Joined: Sun Aug 24, 2014 7:09 am
Location: A Holding Pattern on the Eidolon Plane

Re: Nullpack 2019-01-31: Trim the Shrubs Release

#356 Post by Thexare »

Still doing it after the update, though the icon works now and the ability works more often. At least one of the line numbers referenced is different this time, though. I've yet to see it mark someone; perhaps that's what's causing this? The other effects seem to work right.

Code: Select all

[LOG]	Innceth casts Siphon Vigor.
[SPELL CRIT %]	1.9
##Use Talent Lua Error##	T_NULL_SIPHON_VIGOR	Actor:	5938	Innceth
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:162: in function </engine/interface/ActorTalents.lua:149>
Lua Error: /engine/interface/GameTargeting.lua:133: /engine/interface/ActorTalents.lua:162: /data-nullpack/talents/debility.lua:197: attempt to index global 'target' (a nil value)
stack traceback:
	/data-nullpack/talents/debility.lua:197: in function 'damtype'
	/engine/interface/ActorProject.lua:218: in function 'project'
	/data-nullpack/talents/debility.lua:192: in function </data-nullpack/talents/debility.lua:182>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/GameTargeting.lua:133 fct
	At /engine/interface/GameTargeting.lua:139 targetMode
	At /engine/interface/GameTargeting.lua:208 
	At /engine/KeyBind.lua:230 

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Nullpack 2019-01-31: Trim the Shrubs Release

#357 Post by Doctornull »

Thexare wrote:Still doing it after the update, though the icon works now and the ability works more often. At least one of the line numbers referenced is different this time, though. I've yet to see it mark someone; perhaps that's what's causing this? The other effects seem to work right.
Huh.

Are you using this one: https://te4.org/node/8252 (tome-nullpack_87.teaa)

... or getting it via Steam auto-update?
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Thexare
Halfling
Posts: 105
Joined: Sun Aug 24, 2014 7:09 am
Location: A Holding Pattern on the Eidolon Plane

Re: Nullpack 2019-01-31: Trim the Shrubs Release

#358 Post by Thexare »

Website. Had some issues with Workshop before.

The second fix there got it; etiher I missed it last time, or I downloaded before that fix actually showed up on the site.

Either way, now it works, no errors, and I've marked something to be sure.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Nullpack 2019-01-31: Trim the Shrubs Release

#359 Post by Doctornull »

Thexare wrote:Website. Had some issues with Workshop before.

The second fix there got it; etiher I missed it last time, or I downloaded before that fix actually showed up on the site.

Either way, now it works, no errors, and I've marked something to be sure.
Yay!

Sorry you got caught between the two updates.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Nullpack 2019-02-13: Flenser Desecration

#360 Post by Doctornull »

Flenser got a new tree, since it was a bit lacking after the 1.5 consolidation.

Corruption / Desecration
- Being on fire makes you move faster (+% move speed), and thus avoid being caught by ninjas. Also, you can set yourself on fire.
- Being poisoned makes you jittery (+% evasion). Also, you can poison yourself.
- You cultured a special disease which grants you +50% Blight affinity, and you can inject yourself with it.
- Capstone passive: being on fire has a chance to remove a Mental debuff; being poisoned has a chance to remove a Magical debuff; being diseased has a chance to give you +10-35% of a turn.

Setting yourself on fire is your gap-closer.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

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