Some ideas for terrible talents

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Gustavo_Paranga
Yeek
Posts: 11
Joined: Wed Jul 26, 2017 1:54 am

Some ideas for terrible talents

#1 Post by Gustavo_Paranga »

As the name says, want to think some alternatives to some of the bad talents overall.

Combat veteran:
Terrible talent for every class ever. The idea is recover stamina which it does terrible and increase spell save which is also not good. My idea for this talent:
-Quick recovery: perhaps the only useful one, not a terrible 1 point cost, in my opinion could receiving the bonus from unending frenzy and that's all.
-Fast Metabolism: useful only in early game, late becomes useless. My idea would be to it give you healmod instead, that way, would become useful in the endgame
-Spell Shield: don't have idea on this (Spell debuffs are the least harmful of the three, perhaps change to buff all saves would at least make useful to normal/nightmare)
-Unending frenzy: Just bad. For this one, I would love to see some cooldown reduction to techniques skills, but would make too op for a low level tree spread to a lot of classes. Maybe a active skill that doubles the cooldown reduction for x rounds?

Superiority:
I'm not really familiar with this tree but never see a single person using this tree except for juggernaut.
-Juggernaut: good skill, leave at this
-Onslaught: so you are a melee, and this skill thrown enemies away from you? Change this for an increase in movement speed and damage and be done with it
-Battle call: Fine against caster. Could come to a reduction in their damage but it's fine as it is
-Shattering impact: Don't know a thing on this one, but apparently makes your bump attack cost stamina. Maybe make something like incenarating blows from doombringer (some burst damage every now and then free of charge)?

Vile life
(First of all, please make this a corruptor tree, they are magic user that corrupts life itself, you get this tree by corruption a heart in the altar made by the grand corruptor and all the skills in this tree sounds like a corruptor skill and corruptor have a lot of free generics)
What makes this tree is that all the effects depending on beating saves, removing this and you are good to go. Besides that, blood splash could give you some vim too. Can't remember if vile transplant still removes your debuffs even if you can't beat the saves, if not, change this and could have the effect that for every effect successfully transferred, you gain x vim ust like silence aura does to equi.

Discharge
So terrible that I never use it to see how bad it is. I have no idea on this one

Phantasm
This tree has nothing to do with archmage and shadowblade, I actually think this would work better with a celestial class.
Iluminate: usefull once in a while, could blind from the beginning, don't know about the damage, I never put more than 1 point on it
Blur sight: make this and phantasm shield being one skill could make it more useful
Phantasm shield: could be some bonus to crit reduction or armor hardiness, basically incresing survival
Invisibility: Make enemies lose track on you on level 5


What do you guys think?

Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: Some ideas for terrible talents

#2 Post by Cathbald »

Combat veteran and superiority : http://forums.te4.org/viewtopic.php?f=39&t=48572
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

Chronosplit
Archmage
Posts: 318
Joined: Fri Oct 09, 2015 2:27 pm

Re: Some ideas for terrible talents

#3 Post by Chronosplit »

Vile Life's main problems are that you get the Sandworm Heart benefits much later than Harmony, the fact that no class has it as a locked tree (Wyrmic and Summoner have Harmony, Demologist or even Doombringer might benefit from Vile Life), and the save beating. Discord's benefits are not even to Harmony due to these issues, even with things like Blind and almost 50% Slow being on the table if you're pumping MAG (or a large burn in the case of Doombringer). On Temporal Hounds it actually comes out pretty decent, but that's a whole Prodigy.

As for Phantasam, if Shadowblade would lose this tree what would it gain? Getting Temporal at start doesn't sound like a perfect fit to me.

Arcvasti
Wyrmic
Posts: 269
Joined: Sat Apr 29, 2017 9:39 pm

Re: Some ideas for terrible talents

#4 Post by Arcvasti »

It's worth noting that Elemental Discord's debuffs ignore immunity for some godforsaken reason, so that's at least a bit of a niche. It's still overpowered by Elemental Harmony though, since +global speed is super good.

Gustavo_Paranga
Yeek
Posts: 11
Joined: Wed Jul 26, 2017 1:54 am

Re: Some ideas for terrible talents

#5 Post by Gustavo_Paranga »

Thx for the reply guys :D
Chronosplit wrote:Vile Life's main problems are that you get the Sandworm Heart benefits much later than Harmony, the fact that no class has it as a locked tree (Wyrmic and Summoner have Harmony, Demologist or even Doombringer might benefit from Vile Life)
As i said, i think corruptor could have this tree locked, seems reasonable to me in lore, bonus for being a free class, demonologist would make sense too, i guess. As of the saves, removing the saves on elemental discord was one of my ideas on the talent rework.
Chronosplit wrote:As for Phantasam, if Shadowblade would lose this tree what would it gain? Getting Temporal at start doesn't sound like a perfect fit to me.
I only say that as of now, i see the skills on phantasm more of a ano/paladin then a arch/shadow. Would be better if the skills in this tree could work better with others arch/shadow skills, not just sustain folder. giving bonus to armor hardiness would be neat for shadow, since they use light armor and invisibility making enemies losing track of you could be a life saver for both archmage and shadow.
Cathbald wrote:Combat veteran and superiority : http://forums.te4.org/viewtopic.php?f=39&t=48572
Thx. I didn't see that they had a post already.
Arcvasti wrote:It's worth noting that Elemental Discord's debuffs ignore immunity for some godforsaken reason, so that's at least a bit of a niche. It's still overpowered by Elemental Harmony though, since +global speed is super good.
Yep, that's true, but vim classes could benefit more of a tree they can actually use the skills, if only they were better

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