?Adding settings to Talents for Playing levels?

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scsijon
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Posts: 45
Joined: Sat May 12, 2018 5:43 am

?Adding settings to Talents for Playing levels?

#1 Post by scsijon »

Hi, i'm working on a new Dragon Race Character and have a few questions for it's /birth/race/dragon.lua

Primarily I want to be able to:-

1-have some of the Race ActorTalents, and Class talent_types:-
(a) not even appear visable (not just unuseable) until the player has reached a predefined playing level;
(b) only be visable and active between two predefined levels; and
(c) dissapear (including the talents) after a predefined level has been passed;

and

2-change some of these between two alternatives depending on the class the player has chosen (such as they being passive or substained).

Has anyone had a go at this or an idea how it would be done?

I've got a few worse ones yet, but this is the first one I need to sort out else my character idea just won't be workable.

thanks

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: ?Adding settings to Talents for Playing levels?

#2 Post by HousePet »

I suggest you:
a) Don't.
b) Link into the player levelling up somehow and do everything from that. The birther code is of no use for what you want to do.
My feedback meter decays into coding. Give me feedback and I make mods.

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