I realized that terminal log contains all is needed, so here the logs:
Code: Select all
[LOG] Rogue sapper activates a prepared device.
Trap Placement for rogue sapper T_BEAR_TRAP 11 9
[PHYS CRIT %] 0.93906440675
Using trap instant trigger for T_BEAR_TRAP
[LOG] #ORCHID#Black tendrils from #UID:4755:0##fbd578#Deathslinger#LAST# grab Rogue sapper's bear trap!
##Use Talent Lua Error## T_BEAR_TRAP Actor: 47495 rogue sapper
Lua Error: /engine/interface/ActorTalents.lua:322: /engine/interface/ActorTalents.lua:295: /engine/interface/ActorTalents.lua:162: /data/general/objects/world-artifacts.lua:550: attempt to call method 'canBe' (a nil value)
stack traceback:
/data/general/objects/world-artifacts.lua:550: in function 'fct'
/data/timed_effects/physical.lua:2221: in function 'do_block'
/data/damage_types.lua:187: in function 'defaultProjector'
/data/damage_types.lua:703: in function 'projector'
/engine/interface/ActorProject.lua:219: in function 'project'
/data/talents/cunning/traps.lua:962: in function 'triggered'
/data/talents/cunning/traps.lua:975: in function </data/talents/cunning/traps.lua:948>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:322 useTalent
At /mod/ai//tactical.lua:418 runAI
At /mod/ai//tactical.lua:446 doAI
At /mod/class/NPC.lua:75 act
At /engine/GameEnergyBased.lua:129 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1489