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self:project(tg, a.x, a.y, DamageType.LIGHTNING_DAZE, {dam=rng.avg(1, self:spellCrit(t.getDamage(self, t)), 3), daze=(self:attr("lightning_daze_tempest") or 0) / 2})
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self:project(tg, a.x, a.y, DamageType.LIGHTNING_DAZE, {dam=rng.avg(1, self:spellCrit(t.getDamage(self, t)), 3), daze=(self:attr("lightning_daze_tempest") or 0) / 2})
What about changing "Seal Mind" to something like "Share Pain" (working title) which can be cast on an enemy that has the Pain condition and that then gives that condition to all nearby enemies in a radius based on talent level?Erenion wrote:and I'll likely change Seal Mind to be a mindpower-based offensive talent.
These changes all sound great! I think that I'll try to make a new character to try them out. Btw, does infusion of Madness work with Hidden Resources/Highborn bloom now? Probably does not matter - I'll try a mindpower build.Erenion wrote:Current status:
- Seal Mind has been replaced with Echo of Suffering. This new talent echoes (almost) all mental debuffs from a target onto nearby other targets, dealing mind damage and debuffing them while increasing the debuff duration on the original target. Certain debuffs are excluded for game sanity reasons.
- Deepest Pain has actually, despite what I said earlier, been replaced. The new talent is called Reflection of Suffering and it does the following: Whenever you take damage, you store part of that damage (more if Resilience is active). Whenever you reach a certain threshold of stored damage, you gain a Reflection charge, which causes Pain to not have a cooldown and drastically faster use speed (but consumes the charge).
Could the new version be uploaded?Erenion wrote:Current status
Understandable - take your time. Btw, I wanted to mention that on my system the shield graphic in the hollow generics tree causes the system to freeze for about 20-30s whenever it is turned on. This also happens when rares that have that skill appear. Would it be possible to replace the graphic by something lighter?Erenion wrote:Sorry, I'm still working on it - it's not quite bug free yet. I also want to rework Broken Spirit (and maybe Infusion of Madness) before I release the new version.