1.5 Brawler Guide

Builds, theorycraft, ... for all warrior classes

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Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: 1.5 Brawler Guide

#31 Post by Cathbald »

As crazy as skipping Perfect Strikes and Blinding Speed is (and it REALLY is), i must say that generic point distribution hurts me even more.

Re : bloodcaller. Healing 30% of the time for 15% of your damage is not "trickle heal". Let's say you deal 1k per action (not that great actually, you should do more late game). You should have at least 200% heal mod. So every 3rd action in average you'll heal 300. Now since you have bonus speed and slow your enemies, every 3rd of your action is 2 actions for your enemy MAX. It's more like 1-1.5 (just comparing your GS during blinding speed to enemy GS during grapple, you get more than 2 actions for 1 of them if they start at 100% GS. And that's before taking into account other speed boost you have, like gloves being 125% AS). So in this example, you heal 300 for every enemy action, more or less. Explain to me how that's "trickle" ?

Re : axe kick. Axe kick = enemy do nothing. Enemy do nothing for 4 turns > enemy do nothing for 3 turns. Based on your own "ranking", axe kick is awesome because it' unique to playstyle (rank 1) and lots of bang (rank 3). You do get that enemy doing nothing = awesome, right?

Why did you not max STR? Why did you go 4/5 daunting presence? Why did you leave mobility at 2/1/2/3? Oh my god why is LAT 5/5?
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

Kruzifixxion
Higher
Posts: 76
Joined: Wed Feb 01, 2017 11:03 am
Location: Mordor

Re: 1.5 Brawler Guide

#32 Post by Kruzifixxion »

duje wrote:bloodcaller is random, it gives you trickle heal on trash mobs( if they can even hit you), but you cant count on it when you need it, so essentially its useless, because of randomnes
ability to hit inivsible targets is abundant on items, that already have good stats

I undertsand how speed works, but its cost to high to pay just to get it, yea you do 3 attacks in 2 turns instead of 2 in 5 turns, so essentially you bearly get 2 attacks more in 5 turns, every 55 turns for 7 talent ponts, lulz, yay, and its not that you dont allready get this when you grapple, by lowering enemy speed, and that you dont need to waste 2 points just to get to it, and then 5 more just to make it worthwhile, thats 7 points down the drain for something that brawler can essentially get to trough other more cost effitciant talents.
Axe kick is fine at 2 points, you are wasting 2 talent points to make it from 3 to 4 turns because you kill stuff in 3-4 turns max anyway.. its good disable, that lets you get your damage setup and get out, if you need to have 4 turns for it, even with blidning speed, then you are clearly playing it wrong
bloodcaller isnt useless, it heals me for 800-1k any time it procs on like all my characters

what youre saying about speed is wrong, speed is op and so is perfect strike

and what youre saying about axe kick might be true i guess but its cuz you were playing nightmare adventure where monsters cant really deal damage

https://te4.org/characters/234288/tome/ ... 0248bf63f6 plus its rude to tell someone theyre playing it wrong when you died 3 times
please try not to be so condescending. I play on Madness.

Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: 1.5 Brawler Guide

#33 Post by Cathbald »

Kruzifixxion wrote:https://te4.org/characters/234288/tome/ ... 0248bf63f6 plus its rude to tell someone theyre playing it wrong when you died 3 times
It's rude to attack people like that and get facts wrong, they died 4 times, not 3
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

duje
Low Yeek
Posts: 6
Joined: Mon Apr 16, 2018 3:11 pm

Re: 1.5 Brawler Guide

#34 Post by duje »

Cathbald wrote:As crazy as skipping Perfect Strikes and Blinding Speed is (and it REALLY is), i must say that generic point distribution hurts me even more.

Re : bloodcaller. Healing 30% of the time for 15% of your damage is not "trickle heal". Let's say you deal 1k per action (not that great actually, you should do more late game). You should have at least 200% heal mod. So every 3rd action in average you'll heal 300. Now since you have bonus speed and slow your enemies, every 3rd of your action is 2 actions for your enemy MAX. It's more like 1-1.5 (just comparing your GS during blinding speed to enemy GS during grapple, you get more than 2 actions for 1 of them if they start at 100% GS. And that's before taking into account other speed boost you have, like gloves being 125% AS). So in this example, you heal 300 for every enemy action, more or less. Explain to me how that's "trickle" ?

Re : axe kick. Axe kick = enemy do nothing. Enemy do nothing for 4 turns > enemy do nothing for 3 turns. Based on your own "ranking", axe kick is awesome because it' unique to playstyle (rank 1) and lots of bang (rank 3). You do get that enemy doing nothing = awesome, right?

Why did you not max STR? Why did you go 4/5 daunting presence? Why did you leave mobility at 2/1/2/3? Oh my god why is LAT 5/5?
you get 2 extra turns every 55 turns for 7 talent points, thats bad talent point economy.
If there is a class where blidning speed is worst its the brawler, since you aleady have means to manipulate global speed

so, let me ask you this, you get spiked, and you are low, do you rely on bloodcalller proc to heal you?
I can bet you you are not, you will use your infusions or escapes, so really bloodcaller is useless, because it heals you when you dont really need healing.
Its better early, but late game its crap

I have 3 points floating in LAT, because with gear i currently have, i have ~ 90% armor hardiness with LAT so i take 0 damge coupled with striking stance from most of the stuff, mobility is there because i have double evasion, and disengage from items.
So in realty these kind of flowcharts for builds are crap, since you will always modfy your build based on what gear you have.
axe kick is great on 2 points, because it can miss, i.e your enemy can resist it trough talents/prodigies and what not, so since is on 20 turn cooldown, you wasted just 2 talents, rather than 4, while when it hits 3 turns are more then enuff to do your burst setup.
When your burst talents are on cooldown, getting an extra turn just to bump is kinda moot.

the resons i died is because its my first playtrough, and didint know how to cheese the game, went into darkcrypt at 22, and other is for getting into caves in my teens and rushing into bunch of 40+ level rogue elites without even checking and got insta gibbed... and i dont give up on clearing them.
In reality, knowing how to cheese the game is more important than any build
If you did nightmare on your first playtrough of the game without dying, then congratz :D

and yeah, i went 50 str 50 con, rather than 60-40, because with gear i have my str and con both are over 100

Kirk
Wayist
Posts: 17
Joined: Tue Jun 02, 2015 4:26 pm

Re: 1.5 Brawler Guide

#35 Post by Kirk »

I'm sorry, i tried to be polite, but i can't be bothered to put in the effort to tell you how wrong you are if you aren't going to listen. This guide is tailored more for insane, you can message me directly if you have more nitpicks about it, but your build is bad, i'm sorry, but it's the truth. Bad builds CAN work, especially on difficulties lower than insane, but even on insane, that doesn't mean you should advertise your bad build. Giving up max str for con is objectively wrong on every single class that scales with strength and really shows you have such a blatant lack of understanding about basic game mechanics.

simongeorges
Yeek
Posts: 14
Joined: Wed Dec 21, 2016 7:35 am

Re: 1.5 Brawler Guide

#36 Post by simongeorges »

Thanks for the guide, it gave me my second nightmare win! Now, let's win insane (which is a totally different story ;-)).

Kirk
Wayist
Posts: 17
Joined: Tue Jun 02, 2015 4:26 pm

Re: 1.5 Brawler Guide

#37 Post by Kirk »

Glad to help mate, if you have any more questions about this build or need any specific insane pointers, don't hesitate to ask either here, or on the official ToME discord.

bta
Cornac
Posts: 37
Joined: Tue Nov 20, 2018 10:07 pm

Re: 1.5 Brawler Guide

#38 Post by bta »

For the second prodigy, Pain Enhancement prodigy is not available for me (or anyone else?). What is available is:
Irresistible Sun
Steam Roller
Superpower
Giant Leap
Roll with it
Swift Hands
Never Stop Running
Spine of the World
Elemental Surge
Eye of the Tiger
Fast as Lightning
Worldly Knowledge

I use a lot of resistance items which usually include damage to the adversary so I went with Elemental Surge

I am playing normal adventure.

Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: 1.5 Brawler Guide

#39 Post by Cathbald »

PES requires EoR dlc, that's probably why you didn't have it. If you want an offensive second prodigy and PES is unavailable, ICCtW and Arcane Might are both good choices.
Otherwise if you wanna go defensive Spine of the World, Draconic Will, or even Cauterise are good.
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

GlassGo
Uruivellas
Posts: 732
Joined: Wed Nov 06, 2013 1:21 pm
Location: From Russia with atchoum!

Re: 1.5 Brawler Guide

#40 Post by GlassGo »

It seems, any information activity went into discord and forum is dying.
A pity.
English isn't my native language.

Kirk
Wayist
Posts: 17
Joined: Tue Jun 02, 2015 4:26 pm

Re: 1.5 Brawler Guide

#41 Post by Kirk »

Why are you posting this here

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: 1.5 Brawler Guide

#42 Post by Micbran »

GlassGo wrote:It seems, any information activity went into discord and forum is dying.
A pity.
its actually a wonder you haven't been banned here as well.
A little bit of a starters guide written by yours truly here.

GlassGo
Uruivellas
Posts: 732
Joined: Wed Nov 06, 2013 1:21 pm
Location: From Russia with atchoum!

Re: 1.5 Brawler Guide

#43 Post by GlassGo »

Micbran wrote:
GlassGo wrote:It seems, any information activity went into discord and forum is dying.
A pity.
its actually a wonder you haven't been banned here as well.
Just as you.
English isn't my native language.

Kirk
Wayist
Posts: 17
Joined: Tue Jun 02, 2015 4:26 pm

Re: 1.5 Brawler Guide

#44 Post by Kirk »

Can you like, make your own new topic instead of shitposting on this guide?

Mckertis
Low Yeek
Posts: 5
Joined: Wed Feb 29, 2012 11:06 pm

Re: 1.5 Brawler Guide

#45 Post by Mckertis »

Axe Kick: The first of the broken trifecta of abilities that let brawler win ANY 1v1 fight. 100% talent failure. No save check. Combo points. Perfect skill, get to 3 asap to max duration, solo rares/bosses should do nothing with this debuff applied.
Axe kick = enemy do nothing. Enemy do nothing for 4 turns > enemy do nothing for 3 turns.
Except all the times it doesnt work. I took a brawler to the final battle, and in the process i encountered many, many, many rares and bosses against which the axe kick straight up doesnt do jack. I attack with axe kick - i hit - i do damage - the concussion is nowhere to be seen. They didnt heal it, it just wasnt applied in the first place. I'd say the amount of concussion-immune enemies was about 1/4 from total. So "100% talent failure" is a bit of an overestimate.
Same with the flurry. I hit 5 times with 4/5 skill - the boss still has all sustains.

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