
Randventurer Weekly Challenge! (Now with 100% more addon!)
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Re: Randventurer Weekly Challenge! (Now with 100% more addon
Go on, add Herbalism. 

My feedback meter decays into coding. Give me feedback and I make mods.
Re: Randventurer Weekly Challenge! (Now with 100% more addon
Wait, can I still go back and finish the first challenge? I assumed I was out of time...
Re: Randventurer Weekly Challenge! (Now with 100% more addon
I have an odd bug, that Cath wants me to post here just in case. I've just gone antimagic on this week's adventurer (evenonacloudyday), then popped into Myssil's office for directions to High Peak.
Myssil is missing!
I doubt it's anything to do with the addon, as I still successfully went antimagic, but you never know...
Myssil is missing!
I doubt it's anything to do with the addon, as I still successfully went antimagic, but you never know...
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- Higher
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- Joined: Wed Feb 01, 2017 11:03 am
- Location: Mordor
Re: Randventurer Weekly Challenge! (Now with 100% more addon
did you savescum during the antimagic event or deleted the town to scum the shopLokean wrote:I have an odd bug, that Cath wants me to post here just in case. I've just gone antimagic on this week's adventurer (evenonacloudyday), then popped into Myssil's office for directions to High Peak.
Myssil is missing!
I doubt it's anything to do with the addon, as I still successfully went antimagic, but you never know...
please try not to be so condescending. I play on Madness.
Re: Randventurer Weekly Challenge! (Now with 100% more addon
I deleted the zone data in an attempt to re-generate the zone and restore Myssil, but no success there.
Well, despite the lack of fungus: one dead vampire
Well, despite the lack of fungus: one dead vampire
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- Thalore
- Posts: 172
- Joined: Fri Jul 18, 2014 11:48 am
Re: Randventurer Weekly Challenge! (Now with 100% more addon
Is Faster Run/Rest/Explore allowed on Randventurer Weekly Challenge?
Re: Randventurer Weekly Challenge! (Now with 100% more addon
Yes, no problem.
I write guides and make addons too now, apparently
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
Re: Randventurer Weekly Challenge! (Now with 100% more addon
only if you give permission in this thread and offer it up as a tree. http://forums.te4.org/viewtopic.php?f=50&t=48716HousePet wrote:Go on, add Herbalism.
it wasn't late enough that I had an issue with itLokean wrote:Wait, can I still go back and finish the first challenge? I assumed I was out of time...
sounds more like a generation bug than anything, Weekly Adventurer doesn't touch Zigur generation AFAIK, but if it happens again next week... I'll look into it.Lokean wrote:I have an odd bug, that Cath wants me to post here just in case. I've just gone antimagic on this week's adventurer (evenonacloudyday), then popped into Myssil's office for directions to High Peak.
Myssil is missing!
I doubt it's anything to do with the addon, as I still successfully went antimagic, but you never know...
no problems here, it doesn't really do anything game changingSt_ranger_er wrote:Is Faster Run/Rest/Explore allowed on Randventurer Weekly Challenge?
Anyways, with that out of the way, next week's challenge is here! The seed is: orangeismybff
Steam still isn't letting me upload so you have to grab the latest version from te4.org.
A little bit of a starters guide written by yours truly here.
Re: Randventurer Weekly Challenge! (Now with 100% more addon
Can we get a list of expected categories, just to be sure?
Re: Randventurer Weekly Challenge! (Now with 100% more addon
Yeah, I've been meaning to post that.
Here you go:
Here you go:
This adventurer will have the following talent categories:
Cunning / Artifice
Cunning / Lethality
Cunning / Poisons
Cunning / Scoundrel
Cunning / Shadow magic
Cunning / Stealth
Cunning / Survival
Cunning / Trapping
Cursed / Dark sustenance
Cursed / Darkness
Cursed / Fears
Cursed / Gestures
Cursed / Gloom
Cursed / Punishments
Cursed / Rampage
Cursed / Strife
Spell / Staff combat
Technique / Combat training
Wild-gift / Mindstar mastery
A little bit of a starters guide written by yours truly here.
Re: Randventurer Weekly Challenge! (Now with 100% more addon
Until this morning I was having great fun using this addon as a "random class" generator, based on important names and numbers in my life. This morning it seems that mindslayer trees were disabled.
Is there any way an older build with mindslayer trees allowed could be released as a fun addon for people like me who enjoy doing this, even if it's occasionally wacky powerful? Not being able to have the same classes based off of my wife's name or my old address is making me sad.
Is there any way an older build with mindslayer trees allowed could be released as a fun addon for people like me who enjoy doing this, even if it's occasionally wacky powerful? Not being able to have the same classes based off of my wife's name or my old address is making me sad.
Re: Randventurer Weekly Challenge! (Now with 100% more addon
Version 1.0.0 has no addon trees, but it does have mindslayer trees enabled. Simply download 1.0.0 or crack open 1.0.2 and uncomment the mindslayer trees so they come up again in generation.dreast wrote:Until this morning I was having great fun using this addon as a "random class" generator, based on important names and numbers in my life. This morning it seems that mindslayer trees were disabled.
Is there any way an older build with mindslayer trees allowed could be released as a fun addon for people like me who enjoy doing this, even if it's occasionally wacky powerful? Not being able to have the same classes based off of my wife's name or my old address is making me sad.
A little bit of a starters guide written by yours truly here.
Re: Randventurer Weekly Challenge! (Now with 100% more addon
How do I download an older version of the addon?Micbran wrote:Version 1.0.0 has no addon trees, but it does have mindslayer trees enabled. Simply download 1.0.0 or crack open 1.0.2 and uncomment the mindslayer trees so they come up again in generation.dreast wrote:Until this morning I was having great fun using this addon as a "random class" generator, based on important names and numbers in my life. This morning it seems that mindslayer trees were disabled.
Is there any way an older build with mindslayer trees allowed could be released as a fun addon for people like me who enjoy doing this, even if it's occasionally wacky powerful? Not being able to have the same classes based off of my wife's name or my old address is making me sad.
Re: Randventurer Weekly Challenge! (Now with 100% more addon
Just download version 1.0.0 from the addon page and put it into your game/addon folder.
https://te4.org/games/addons/tome/weekly-adventurer
https://te4.org/games/addons/tome/weekly-adventurer
A little bit of a starters guide written by yours truly here.
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- Thalore
- Posts: 172
- Joined: Fri Jul 18, 2014 11:48 am
Re: Randventurer Weekly Challenge! (Now with 100% more addon
My first try on randventurer weekly challenge : https://te4.org/characters/112505/tome/ ... 26d7c2dce8
I have to say that I wasted cat point on traps because I thought it was new rogue category with some utility kits. Turns out that new category available on that challenge at lvl 10. In other aspects it's pretty generic melee build without much active skills. Because of that I decided pick a Win(d)blade prodigy. It was pretty handy in dreadfell due to range and disarm. Also, I've got Titanic shield in Last Hope store, so it covered my armour hardiness, and synergizes well with Repel.
Here's the full run with mild manual drowning (1 unique, 1 rare), using mindblast torque, then swith to wand of elements for early game. Unfortunately, I doesn't get gloves of dispersion on that run, so I cannot abuse them unlike totem of cure ailments, for example (which still not enough to save me in Ruined dungeon). Other than that, you can see other well known tactics, like: gearswap to meet requirements for prodigies, digging(no mindstar of sand, so kinda ethical), precast movement infusion, using track, and the most broken one - inspect creature. Thanks for last one, I managed to finish this run, and successfully avoided this guy https://imgur.com/a/UkS2K
The master fight was easier then Borfast one.
All in all it was pretty challenging run.
I have to say that I wasted cat point on traps because I thought it was new rogue category with some utility kits. Turns out that new category available on that challenge at lvl 10. In other aspects it's pretty generic melee build without much active skills. Because of that I decided pick a Win(d)blade prodigy. It was pretty handy in dreadfell due to range and disarm. Also, I've got Titanic shield in Last Hope store, so it covered my armour hardiness, and synergizes well with Repel.
Here's the full run with mild manual drowning (1 unique, 1 rare), using mindblast torque, then swith to wand of elements for early game. Unfortunately, I doesn't get gloves of dispersion on that run, so I cannot abuse them unlike totem of cure ailments, for example (which still not enough to save me in Ruined dungeon). Other than that, you can see other well known tactics, like: gearswap to meet requirements for prodigies, digging(no mindstar of sand, so kinda ethical), precast movement infusion, using track, and the most broken one - inspect creature. Thanks for last one, I managed to finish this run, and successfully avoided this guy https://imgur.com/a/UkS2K
The master fight was easier then Borfast one.
All in all it was pretty challenging run.