Randventurer Weekly Challenge! (Now with 100% more addon!)

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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#31 Post by HousePet »

Go on, add Herbalism. :P
My feedback meter decays into coding. Give me feedback and I make mods.

Lokean
Halfling
Posts: 88
Joined: Sun Dec 10, 2017 12:27 am

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#32 Post by Lokean »

Wait, can I still go back and finish the first challenge? I assumed I was out of time...

Lokean
Halfling
Posts: 88
Joined: Sun Dec 10, 2017 12:27 am

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#33 Post by Lokean »

I have an odd bug, that Cath wants me to post here just in case. I've just gone antimagic on this week's adventurer (evenonacloudyday), then popped into Myssil's office for directions to High Peak.

Myssil is missing!

I doubt it's anything to do with the addon, as I still successfully went antimagic, but you never know...

Kruzifixxion
Higher
Posts: 76
Joined: Wed Feb 01, 2017 11:03 am
Location: Mordor

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#34 Post by Kruzifixxion »

Lokean wrote:I have an odd bug, that Cath wants me to post here just in case. I've just gone antimagic on this week's adventurer (evenonacloudyday), then popped into Myssil's office for directions to High Peak.

Myssil is missing!

I doubt it's anything to do with the addon, as I still successfully went antimagic, but you never know...
did you savescum during the antimagic event or deleted the town to scum the shop
please try not to be so condescending. I play on Madness.

Lokean
Halfling
Posts: 88
Joined: Sun Dec 10, 2017 12:27 am

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#35 Post by Lokean »

I deleted the zone data in an attempt to re-generate the zone and restore Myssil, but no success there.

Well, despite the lack of fungus: one dead vampire


Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#37 Post by Cathbald »

Yes, no problem.
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#38 Post by Micbran »

HousePet wrote:Go on, add Herbalism. :P
only if you give permission in this thread and offer it up as a tree. http://forums.te4.org/viewtopic.php?f=50&t=48716
Lokean wrote:Wait, can I still go back and finish the first challenge? I assumed I was out of time...
it wasn't late enough that I had an issue with it
Lokean wrote:I have an odd bug, that Cath wants me to post here just in case. I've just gone antimagic on this week's adventurer (evenonacloudyday), then popped into Myssil's office for directions to High Peak.

Myssil is missing!

I doubt it's anything to do with the addon, as I still successfully went antimagic, but you never know...
sounds more like a generation bug than anything, Weekly Adventurer doesn't touch Zigur generation AFAIK, but if it happens again next week... I'll look into it.
St_ranger_er wrote:Is Faster Run/Rest/Explore allowed on Randventurer Weekly Challenge?
no problems here, it doesn't really do anything game changing

Anyways, with that out of the way, next week's challenge is here! The seed is: orangeismybff
Steam still isn't letting me upload so you have to grab the latest version from te4.org.
A little bit of a starters guide written by yours truly here.

Lokean
Halfling
Posts: 88
Joined: Sun Dec 10, 2017 12:27 am

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#39 Post by Lokean »

Can we get a list of expected categories, just to be sure?

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#40 Post by Micbran »

Yeah, I've been meaning to post that.

Here you go:
This adventurer will have the following talent categories:
Cunning / Artifice
Cunning / Lethality
Cunning / Poisons
Cunning / Scoundrel
Cunning / Shadow magic
Cunning / Stealth
Cunning / Survival
Cunning / Trapping
Cursed / Dark sustenance
Cursed / Darkness
Cursed / Fears
Cursed / Gestures
Cursed / Gloom
Cursed / Punishments
Cursed / Rampage
Cursed / Strife
Spell / Staff combat
Technique / Combat training
Wild-gift / Mindstar mastery
A little bit of a starters guide written by yours truly here.

dreast
Wayist
Posts: 15
Joined: Fri Jan 10, 2014 1:49 am

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#41 Post by dreast »

Until this morning I was having great fun using this addon as a "random class" generator, based on important names and numbers in my life. This morning it seems that mindslayer trees were disabled.

Is there any way an older build with mindslayer trees allowed could be released as a fun addon for people like me who enjoy doing this, even if it's occasionally wacky powerful? Not being able to have the same classes based off of my wife's name or my old address is making me sad.

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#42 Post by Micbran »

dreast wrote:Until this morning I was having great fun using this addon as a "random class" generator, based on important names and numbers in my life. This morning it seems that mindslayer trees were disabled.

Is there any way an older build with mindslayer trees allowed could be released as a fun addon for people like me who enjoy doing this, even if it's occasionally wacky powerful? Not being able to have the same classes based off of my wife's name or my old address is making me sad.
Version 1.0.0 has no addon trees, but it does have mindslayer trees enabled. Simply download 1.0.0 or crack open 1.0.2 and uncomment the mindslayer trees so they come up again in generation.
A little bit of a starters guide written by yours truly here.

dreast
Wayist
Posts: 15
Joined: Fri Jan 10, 2014 1:49 am

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#43 Post by dreast »

Micbran wrote:
dreast wrote:Until this morning I was having great fun using this addon as a "random class" generator, based on important names and numbers in my life. This morning it seems that mindslayer trees were disabled.

Is there any way an older build with mindslayer trees allowed could be released as a fun addon for people like me who enjoy doing this, even if it's occasionally wacky powerful? Not being able to have the same classes based off of my wife's name or my old address is making me sad.
Version 1.0.0 has no addon trees, but it does have mindslayer trees enabled. Simply download 1.0.0 or crack open 1.0.2 and uncomment the mindslayer trees so they come up again in generation.
How do I download an older version of the addon?

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#44 Post by Micbran »

Just download version 1.0.0 from the addon page and put it into your game/addon folder.

https://te4.org/games/addons/tome/weekly-adventurer
A little bit of a starters guide written by yours truly here.

St_ranger_er
Thalore
Posts: 172
Joined: Fri Jul 18, 2014 11:48 am

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#45 Post by St_ranger_er »

My first try on randventurer weekly challenge : https://te4.org/characters/112505/tome/ ... 26d7c2dce8

I have to say that I wasted cat point on traps because I thought it was new rogue category with some utility kits. Turns out that new category available on that challenge at lvl 10. In other aspects it's pretty generic melee build without much active skills. Because of that I decided pick a Win(d)blade prodigy. It was pretty handy in dreadfell due to range and disarm. Also, I've got Titanic shield in Last Hope store, so it covered my armour hardiness, and synergizes well with Repel.

Here's the full run with mild manual drowning (1 unique, 1 rare), using mindblast torque, then swith to wand of elements for early game. Unfortunately, I doesn't get gloves of dispersion on that run, so I cannot abuse them unlike totem of cure ailments, for example (which still not enough to save me in Ruined dungeon). Other than that, you can see other well known tactics, like: gearswap to meet requirements for prodigies, digging(no mindstar of sand, so kinda ethical), precast movement infusion, using track, and the most broken one - inspect creature. Thanks for last one, I managed to finish this run, and successfully avoided this guy https://imgur.com/a/UkS2K
The master fight was easier then Borfast one.
All in all it was pretty challenging run.

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