Randventurer Weekly Challenge! (Now with 100% more addon!)

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Lokean
Halfling
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Re: Randventurer Weekly Challenge! (Now with 100% more addon

#16 Post by Lokean »

Would it be possible for the weekly adventurer addon to loop through other addons checking for anything not on the allowed list and pop up a warning along with the categories list, if it finds disallowed addons active?

minmay
Wyrmic
Posts: 286
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Re: Randventurer Weekly Challenge! (Now with 100% more addon

#17 Post by minmay »

Yes, but we'd need to actually have a list of allowed/disallowed addons first.

Nevuk
Thalore
Posts: 189
Joined: Thu Jul 27, 2006 2:50 am

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#18 Post by Nevuk »

minmay wrote:Yes, but we'd need to actually have a list of allowed/disallowed addons first.
The OP of the other thread had this link https://pastebin.com/f2fH8uVa , would that suffice for now? I know zizzo is trying to make a version of zomnibus that takes out the incompatible parts for this challenge, whenever that's done you all could update the rules.

Lokean
Halfling
Posts: 88
Joined: Sun Dec 10, 2017 12:27 am

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#19 Post by Lokean »

So I was having trouble with dual shields yeek, and decided to try Skeleton slinger (because apparently I enjoy suffering). The interaction of BTF and Noggin' Knocker is silly. You fire six shots, each of which increases stun duration by one. Noggin Knocker has a six turn cooldown. Non-stun-immune bosses fear this one simple trick...

darkgod
Master of Eyal
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Re: Randventurer Weekly Challenge! (Now with 100% more addon

#20 Post by darkgod »

Fun ! Continue ! :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Micbran
Sher'Tul
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Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#21 Post by Micbran »

Alright, this week's challenge is now up.
The seed is "evenonacloudyday" without the quotes and you will need the newest version of the Weekly Adventurer addon (version 1.0.1)
The new version includes a small change to how generation works (Adventurer's are now more scattered in terms of trees) and also adds addon trees to the generation mix.
Enjoy!

Sidenote: If you're using the steam version of the addon, steam wasn't letting me upload the newest version so you'll have to download it manually from the link above.
A little bit of a starters guide written by yours truly here.

Nevuk
Thalore
Posts: 189
Joined: Thu Jul 27, 2006 2:50 am

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#22 Post by Nevuk »

Is it not possible to get striking stance or combo points on this week's adventurer? Makes some of the trees less appealing. (Could also be that I'm playing a yeek and didn't take unarmed mastery at level 1)

Micbran
Sher'Tul
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Re: Randventurer Weekly Challenge! (Now with 100% more addon

#23 Post by Micbran »

You can get combo points through Touch of Death's effect, but I agree its a little roundabout.
Most likely will be removed in the next iteration of the challenge.
A little bit of a starters guide written by yours truly here.

pizdabol
Halfling
Posts: 109
Joined: Sun Sep 29, 2013 8:03 pm

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#24 Post by pizdabol »

OK, I once gave up on Doomed because of how weird Darkness is, can someone explain to me how Dark Vision works exactly? It seems to me you're only ever able to see through a single tile of darkness, with Dark Vision only increasing the range to which you see through. So in the example below, you'll be able to see 1 and 3, but not 2, since you can't penetrate the second tile of CD.

@#D#1##
DD#####
D#3####
2######

Lokean
Halfling
Posts: 88
Joined: Sun Dec 10, 2017 12:27 am

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#25 Post by Lokean »

Well, finished last week's challenge with a skellington

Now to try this week's

Nevuk
Thalore
Posts: 189
Joined: Thu Jul 27, 2006 2:50 am

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#26 Post by Nevuk »

Well, I wound up with a really weird character.

https://te4.org/characters/3802/tome/76 ... 4c00a48fb9

It's just to beating the master right? Not sure this fella could make it through the whole game. Did it on nightmare adventure, used zomnibus but had the escorts + alt zones options turned off.

The chronomancer trees are almost definitely the better, safer options. But for some reason I wanted to do an unarmed character with really good defensive stats (wound up with something like 88 armor + 100% hardiness). But the unarmed class trees aren't really usable until level 10 (and not at all for the kick tree), so it wound up being some weird oozing yeek brawler hybrid. Generics were super tight and I think I went the wrong way on most of those.

Unstoppable + withering touch is pretty much the only standout synergy I had, aside from just lots and lots of armor.

Foreshock was better than I initially thought it was going to be. Damage is negligibile, but it's a large AOE stun with long duration. Chill + channel cold is an alright way to get some slow, I guess. Rain felt really bad (though I guess 47% disease resist for 1 cat point and 3 talent points isn't awful and I used the fire effect a couple times). Fending was interesting, but I wished I hadn't taken it after I got unstoppable (as the stamina drain can make it harder to use unstoppable). Definitely a great tree if someone goes the full spellcaster route though.

Most of my deaths were in the dark crypt (if it were RL I'd never do that area).

nsrr
Sher'Tul
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Joined: Mon Sep 21, 2015 8:45 pm
Location: Middle of Nowhere

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#27 Post by nsrr »

Rando 3.0 is a vampire crusher.

Cornac on Adventure mode, once again. I decided I'd give Nightmare another go since I saw Fending on the list and a nice set of talents that didn't require any stamina and scaled on Wil. 35% damage reduction (basically) for free? Yes, please :lol: That tree (I mean, really just the first talent) is way too strong on any class that's not burning lots of stamina to fight. Mucus and Oozing blades are strong, at least up until The Master. Oozewalk plus Fault meant I could never get trapped. Foreshock is great. Passive armor and hardiness is also great. Died a couple times early on, when I accidentally ran into an adventurer party and stupidly decided to fight it, but otherwise it was cake. I didn't even have to go anti-magic.

Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#28 Post by Cathbald »

https://te4.org/characters/101797/tome/ ... c35a9c60b7

All those Harbinger tree seemed way too good, and so did that white monk one (fending) but it's a fun way to discover addons.


Random thought, we could make a thread where people post interesting seeds and future challenges might be taken from there (though the seeds would change everytime new trees get added, hum)
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Randventurer Weekly Challenge! (Now with 100% more addon

#29 Post by Micbran »

Spreadsheet updated to accommodate the new winners.

But yeah, I think I'm gonna end up removing fending (its extremely powerful for non-stamina users) and probably tweaking foreshock (increasing CD, not that permastuns are uncommon in tome, but they are usually range 1 and focused on one target).

Thank you for participating!
A little bit of a starters guide written by yours truly here.

minmay
Wyrmic
Posts: 286
Joined: Fri Sep 07, 2012 1:34 am
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Re: Randventurer Weekly Challenge! (Now with 100% more addon

#30 Post by minmay »

Cathbald wrote:Random thought, we could make a thread where people post interesting seeds and future challenges might be taken from there (though the seeds would change everytime new trees get added, hum)
I can pretty easily make it so that you can select a version number when entering a seed, and the talent tree set / algorithm for that version is used.

Clearly we need to get some nice weak talent trees from Arcanum or Celestial Oddities to balance out the really good ones =P

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